To clear Chapter 5 of the Adam event in the Web and PC versions of Hero Wars: Alliance Adventure: Alliance Adventure, map a direct tile route to the final boss node instead of clearing the entire board. Conserving your energy along the path ensures you have enough resources left to fight the boss and secure event rewards.
Planning the Direct Route to the Boss
Fully clearing Chapter 5 drains energy without providing proportional progress toward the main objective. To maximize your event currency efficiency, ignore isolated side tiles and focus exclusively on nodes that block access to the boss.
- Locate the boss node at the far end of the map as soon as the chapter loads.
- Trace the route backward from the boss to your starting position to identify the shortest line of nodes.
- Target key obstruction tiles that unlock two or more subsequent paths when destroyed.
- Leave perimeter tiles untouched unless they contain required progression items.
Before spending energy on a node, evaluate the cost of adjacent obstacles. If an obstruction tile requires high energy to clear, check whether an alternate route using lower-cost tiles reaches the same destination for less total expenditure.
Energy Management for the Boss Encounter
The final boss node generates the primary portion of Chapter 5 event points. Reaching the node with depleted energy prevents your heroes from using abilities in the required sequence, leading to failed clears against the boss's high health pool.
If your team fails to defeat the boss upon arrival, the path taken consumed too much event energy on non-essential obstacles. Adjust your pathing on subsequent runs to reach the final node with roughly 20–30% more energy remaining. This buffer compensates for tactical missteps during the battle and protects your final reward yield.
Pathing Priorities and Common Pitfalls
- Ignore Map Completion: Avoid clearing every tile out of habit. The game awards maximum value for defeating the chapter boss, not full map exploration.
- Avoid Low-Yield Side Nodes: Skip bonus side nodes that require multiple energy points to reach if their rewards do not directly support board progression.
- Target Multi-Path Obstacles: Prioritize central obstruction tiles that grant access to multiple branch paths over single-node bottlenecks.
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Player Comments
76 players commented on this guide.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
Good guide for Hero Wars: Alliance Adventure players. The heroes part was useful.
Nice guide. I am checking the other Hero Wars: Alliance Adventure articles next.