To clear Chapter 1 of the Orm Event in Hero Wars: Alliance Adventure: Alliance Adventure, advance directly along the primary path to unlock milestone chests and the final stage before circling back for side nodes. Build a team around high frontline sustain, manual burst damage, and energy denial to overcome defensive enemy compositions before the battle timer expires.
Map Progression and Node Pathing
Chapter 1 features a branching sector shrouded in fog of war. Combat nodes consume dedicated event energy instead of standard campaign stamina.
- Clear the main route first: Focus energy strictly on the central sequence of combat checkpoints. Defeating the final node clears the sector, provides star completion rewards, and unlocks debut event quests for Orm.
- Collect milestone chests: Progress along the spine unlocks reward caches containing event coins, titan enhancement materials, and summoning items. Open these immediately to boost your active heroes.
- Sweep optional branches: Once the final node falls, redirect leftover energy to optional side encounters. These detour skirmishes provide supplemental currency and consumable supplies without blocking your main progress.
Squad Composition and Combat Roles
Enemies throughout Chapter 1 rely on high defense and shields to stall your squad until the timer runs out. To secure three-star clears, your lineup must protect backline damage dealers while breaking through high-armor frontlines:
- Frontline Sustain Tank (Corvus or Astaroth): Absorbs high incoming damage, maintains frontline positioning, and shields vulnerable damage dealers during wave transitions.
- Burst Damage Dealer (Iris, Satori, or Keira): Delivers rapid area-of-effect or focused damage to eliminate clustered enemy units before defensive abilities trigger.
- Energy Control Support (Jorgen or Phobos): Delays opposing ultimate activations to give your squad time to cycle cooldowns safely.
- Sustained Healer (Martha or Maya): Keeps health pools topped off across consecutive combat waves to prevent permanent unit loss.
Tactical Counters for Stage Modifiers
Nodes in Chapter 1 feature specific defensive modifiers, such as boosted physical defense, sustained health regeneration, and backline-targeting threats. Adjust your lineup to match the primary mechanic of each stage:
| Stage Threat | Enemy Mechanics | Tactical Adjustment |
|---|---|---|
| High Physical Armor | Armored tanks and barrier shields | Deploy magic or pure damage dealers (Iris, Celeste) to bypass armor ratings. |
| Backline Harassment | Assassins targeting lowest-health units | Run Astaroth to absorb lethal hits or Jorgen to redirect incoming damage. |
| Fast Skill Charging | Rapid enemy energy generation | Use Jorgen or Phobos to deny energy and stall enemy ultimate skills. |
| Persistent Regeneration | Healers restoring wave health pools | Focus single-target burst damage on enemy healers before attacking the frontline. |
Trigger ultimate abilities manually during difficult waves. Staggering your skill activations ensures you do not waste high-damage cooldowns on low-health enemies right before a fresh wave spawns.
Event Energy and Shop Spending Priorities
Event energy passively regenerates up to a set cap. Clear stages promptly following each daily reset to prevent the energy meter from sitting full and wasting passive generation cycles.
- Managing failed attempts: If your squad lacks the damage output to beat a stage before the timer expires, do not immediately burn energy refills. Exit the node, upgrade core hero skills, glyphs, or artifacts using routine daily campaign resources, and retry the stage with higher base stats.
- Event shop purchases: Spend your Chapter 1 event currency on Orm Soul Stones first to raise Orm's star rating. Direct remaining currency into Titan Potions and Titan Artifact Spheres to strengthen your broader roster for subsequent chapters. Avoid spending currency on low-tier consumable items.
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Player Comments
127 players commented on this guide.
I tried this today and it worked better than my old setup.
This helped me understand heroes much better.
Can you add more details about heroes in a future update?
Good guide for Hero Wars: Alliance Adventure players. The heroes part was useful.