To beat horse-sized ducks in How Many Dudes?, build a high-mass frontline with strong knockback, leave a buffer zone between your ranks, and invest heavily in area-of-effect (AoE) damage. Horse-sized ducks combine swarm density with mini-boss health pools. Their oversized hitboxes let multiple ducks strike at once, creating forward momentum that easily shoves light defenders aside and exposes your backline.
Countering Duck Wave Mechanics
Standard swarm waves melt under basic passive damage auras or piercing projectiles. In contrast, large ducks use physical displacement to pin light frontliners against the screen edge. If your defensive wall lacks mass or crowd disruption, incoming ducks will trample your anchors before your damage dealers can whittle down their health.
Deploy units that fulfill specific spatial and damage roles to stabilize the board:
| Unit Role | Primary Function Against Ducks | Priority Abilities and Traits |
|---|---|---|
| Heavy Frontline Anchor | Absorbs contact damage and stops forward momentum | High base health, stun on hit, knockback resistance |
| Cleave / Splash DPS | Hits tightly packed duck hitboxes simultaneously | Broad sweeping arcs, explosive projectiles, ground-fire pools |
| Crowd Disrupter | Resets charge distance by pushing enemy columns back | Mass knockback waves, stun blasts, movement slow debuffs |
| Armor Shred / Bleed | Melts inflated duck health pools over time | Percentage-based burns, stacking armor reduction |
Because horse-sized ducks pack tightly together, sweeping AoE attacks hit multiple targets with every swing. Avoid over-investing in single-target snipers, as slow single-shot damage cannot clear dozens of charging heavy targets in time.
Formation and Board Placement
Board positioning determines whether your defensive wall holds or collapses. Spreading units in a flat horizontal line across the board creates weak points that allow ducks to break through and encircle your squad.
The Corner Wedge
Position your fragile damage dealers deep into a rear corner of the board. Arrange your durable frontline anchors in an L-shaped perimeter directly outside that corner. This setup restricts the playable attack angle, limiting the flock to engaging only two or three tanks simultaneously while the remaining ducks get jammed behind their allies.
Staggered Layering
Maintain a buffer zone of one to two tiles between your frontline blockers and your ranged units. Large duck attack hitboxes can cleave through a frontliner and strike adjacent tiles. This buffer prevents splash damage from killing backline units and gives crowd disrupters enough space to push charging ducks back before they reach your squishier units.
Relic and Upgrade Priorities
Select upgrades that enhance spatial control and scale against high health pools:
- Knockback Magnitude and Stun Duration: Relics that increase knockback distance push front-row ducks backward into incoming reinforcements. This collision interrupts the forward charge of the entire column.
- Attack Speed Multipliers: Faster attack animations allow frontline defenders and disrupters to reapply stuns and knockbacks consistently before ducks push past them.
- Percentage-Based Health Burn: Because these ducks have massive health pools, flat damage buffs suffer from diminishing returns. Relics that apply percentage-based poison, fire, or bleed scale directly with enemy vitality and drain the flock evenly.
Common Combat Mistakes
- Drafting purely single-target burst: High-damage single-target carries eliminate isolated bosses efficiently, but they lack the total damage output needed to clear dozens of heavy units charging at once.
- Skipping movement debuffs: Allowing horse-sized ducks to reach full movement speed maximizes their collision impact. Always field at least one reliable source of chilling, grounding, or repeated knockback to disrupt their movement path and protect your defensive formation.
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Player Comments
156 players commented on this guide.
Nice guide. I am checking the other How Many Dudes? articles next.
Good guide for How Many Dudes? players. The strategy part was useful.
The explanation is clear, especially for beginners.
I tried this today and it worked better than my old setup.