To clear Hell Campaign in Infinite Magicraid without top-tier Legendary heroes, replace fragile burst setups with a high-sustain Epic framework built around Liz and Wim, then funnel your early ascension materials entirely into a single damage carry. Earning three stars on campaign stages requires all five team members to survive, making overlapping shields and reliable healing far more effective than uninvested Legendary damage dealers.
Why Sustain Outperforms Raw Legendary Power
Campaign progression in Hell difficulty frequently stalls when squads rely on base-copy Legendary heroes lacking skill upgrades or exclusive levels. Epic heroes are significantly easier to upgrade with duplicates and Epic skill books. Maxing their skill levels reduces turn cooldowns, which ensures that shields, heals, and crowd control cycle fast enough to mitigate incoming wave damage.
Because the three-star victory condition demands zero casualties, glass-cannon teams often fail against heavy area-of-effect (AoE) burst. A balanced non-Legendary team structure uses:
- Two Sustain Supports: Dedicated shielders and healers to protect the squad.
- One Controller or Sub-DPS: A utility unit to provide debuffs or crowd control.
- One Primary Damage Carry: A heavily invested damage dealer to clear enemy waves.
- One Flex Support or Secondary Buffer: Additional durability or turn manipulation to stabilize runs.
Core Support Duo: Liz and Wim
The combination of Liz and Wim forms the most reliable defensive core for budget campaign progression. Wim prevents incoming burst damage from cutting into hero health pools, while Liz restores chip damage, cleanses debuffs, and provides an Attack buff to assist your carry.
| Hero | Primary Role | Key Campaign Utilities | Priority Skill Targets |
|---|---|---|---|
| Wim | Shielder / Tank | Max HP team shields, Leech buff, Self-Defense buff | Maximize Ultimate shield uptime and Leech duration |
| Liz | Healer / Buffer | Team shields, direct healing, team ATK buff, cleanse | Maximize Skill 2 and Ultimate to lower cooldowns |
Wim acts as the primary defensive barrier. His shield scales with his Max HP, absorbing major boss hits before true health pools take damage. The Leech buff he provides lets your carry heal with every attack, keeping health full without forcing Liz to burn cooldowns prematurely. Liz covers reactive sustain, removing crowd control from your carry and cycling team-wide buffs to speed up wave clears.
Resource Allocation: The Single-Carry Strategy
Spreading resources across five heroes evenly will stall your progress in late Nightmare and early Hell Campaign. Concentrate all dragon marks and promotion fodder on your primary damage carry until they reach Awakening 5 (A5).
An A5 damage carry receives a massive increase in base Attack and HP, providing the numbers needed to wipe enemy waves before defensive shields expire. Your damage carry can be an accessible Epic like Margaretta or any damage-focused Legendary you pull early.
Keep your support units between Awakening 1 and Awakening 3 during early Hell Campaign. Supports only need sufficient base HP and Defense to survive stray hits. Invest your initial skill books into your primary carry's offensive multipliers first, then immediately invest your Epic skill books into Wim and Liz to lower their defensive skill cooldowns.
Speed Tuning and Wave Execution
Enemy speed ramps up sharply in Hell Campaign. Tuning your team's action order ensures defenses are active before the enemy wave strikes.
Aim for this action sequence:
- Wim acts first: Casts his Ultimate to deploy team-wide shields and Leech.
- Liz acts second: Casts her Attack buff and secondary sustain.
- Utility or sub-DPS acts third: Lands defense reduction or crowd control on dangerous targets.
- Primary carry acts fourth: Unloads their primary AoE skill to wipe or cripple the wave.
For difficult stages, switch from auto-battle to manual control. Near the end of Wave 2, eliminate remaining low-health enemies using basic attacks rather than your primary carry's Ultimate. This preserves your highest-impact abilities and defensive cooldowns so they are ready the instant Wave 3 begins.
Gear Stat Priorities
Gearing an Epic-heavy squad requires meeting specific defensive and offensive baselines rather than chasing high gear scores:
- Wim: Prioritize HP% on primary gear slots (boots, chest, and rings) alongside Effect Resistance. High HP increases his shield value, while Effect Resistance prevents freezes, stuns, or silences from delaying his defensive casts.
- Liz: Prioritize Speed, HP%, and Defense%. Liz must move quickly to cleanse debuffs and reapply Attack buffs before your carry takes a turn.
- Primary Carry: Focus on reaching 100% Critical Rate first, followed by Critical Damage and Attack%. Maintain a baseline Speed between 140 and 160 depending on the chapter so your carry does not forfeit entire turn rotations to faster enemy waves.
Free Infinite Magicraid Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
41 players commented on this guide.
This helped me understand strategy much better.
This guide answered the exact question I had.
Can you add more details about strategy in a future update?
I wish I had read this before upgrading the wrong thing.