To clear deeper waves in the When the Maulers Attack event in Invincible: Guarding the Globe, build a squad around wide area-of-effect (AoE) burst damage, a durable front line, and continuous team healing. Because the event timer rewards you based on total waves cleared, single-target attackers create severe bottlenecks against spawning clone groups.

Wave Mechanics and Enemy Threats

The event pits your squad against escalating waves of melee Brawler Maulers and ranged Gun Maulers. When multiple clones remain alive simultaneously, their passive synergy stacks defensive and offensive stat bonuses across the field.

Ranged Gun Maulers create the biggest threat to your run. While Brawlers occupy your frontline, Gun Maulers sit back and chip away at your supports with continuous blaster fire. If your team cannot wipe each spawn quickly, overlapping waves stack stat buffs, stall your damage output, and wear down your squad well before the timer expires.

Single-target duelists like Battle Beast or Red Rush often waste massive overkill damage on low-health clones while fresh Maulers overwhelm your backline. Replace dedicated single-target fighters with heroes who provide wide cleave damage and defensive stability.

RoleTop PicksTactical Function Against Maulers
Main TankMonster Girl, TitanFunnels melee brawlers and absorbs initial burst
Off-Tank / BruiserImmortal, Allen the AlienPeels stray Gun Maulers and disrupts advancing clones
Cleave DPSOmni-Man, InvincibleWipes full clone waves with broad AoE ultimates
Primary SupportRobotCounters continuous blaster chip damage with team heals
Utility SupportAtom EveProvides shields, damage mitigation, and cheat-death saves

If incoming blaster fire overwhelms your frontline around wave 15 to 20, run both Robot and Atom Eve. Combining Robot’s steady healing with Atom Eve’s emergency shields and damage mitigation counters the attrition caused by dense ranged waves.

Optimal Formation and Positioning

Proper unit placement funnels melee clones into your damage zone while shielding vulnerable supports:

  1. Center your main tank: Place Monster Girl or Titan in the front-center slot to draw initial pathing and pull incoming melee Maulers into a tight cluster.
  2. Flank with your off-tank: Put Immortal or Allen the Alien on the frontline flank opposite the heaviest spawn point to intercept secondary brawlers.
  3. Align cleave attackers behind the tank: Position Omni-Man or Invincible in the row directly behind your main tank so their dash and sweep abilities strike clustered melee and ranged targets together.
  4. Shelter your supports in corners: Place Robot and Atom Eve in the back corners, far from initial spawn aggro, allowing them to build energy safely.

If you are playing on manual control, hold AoE ultimate abilities until a fresh wave completely spawns. Firing an ultimate at a lone surviving Mauler wastes your cooldown and leaves the team defenseless when the next full wave drops into the arena.

Farming and Ticket Management

When the Maulers Attack awards Criminal faction rank-up materials, hero copies, and gear resources that increase with each wave completed.

  • Run a benchmark attempt first: Test your best squad on a standard run before spending extra access tickets or premium currency on refreshes.
  • Upgrade before re-running: If your run stalls early due to raw stat deficits, use Hero XP and equipment upgrades from campaign progress or standard GDA Ops to boost your cleave damage dealers before re-entering.
  • Gear for sustained fighting: Equip artifacts that boost energy regeneration or grant damage reduction based on enemy count rather than artifacts that require single-target kill triggers.
  • Coordinate your active roster: Sending your premier squad into this operation locks them for the duration of the run. Finish any daily campaign progression or alliance battles before committing your top team to the event.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.