Spend your early evolution materials on a primary area-of-effect (AoE) sweeper before upgrading any other role in Kardmi. Early evolution items are scarce, cannot be refunded, and cannot be farmed in bulk during the opening chapters. Investing your initial catalysts into an AoE farmer speeds up wave clearing, protects support units from accumulated chip damage, and unlocks the higher-difficulty resource nodes required to farm materials for the rest of your squad.

Once your primary carry is evolved, allocate your remaining early materials across four other baseline roles to form a stable core squad of four to five units.

Early Evolution Priority Ranking

To avoid hitting progression walls, evolve your initial roster in the following sequence:

PriorityUnit RolePrimary FunctionTarget Content
1Primary AoE SweeperMulti-target wave clearance, energy efficiencyCampaign stages, material farming
2Core Frontline TankThreat absorption, defensive stabilityBoss encounters, elite trials
3Universal Support/BufferTurn manipulation, attack buffs, cooldown aidAll stage configurations
4Single-Target Boss SlayerBurst damage, percentage damage, boss executionDungeon bosses, bounty hunts
5Sustained Healer/CleanserHealth recovery, debuff removalMulti-wave endurance battles

1. Primary AoE Sweeper

Your wave clearer must take top priority. Evolving this unit boosts base stat multipliers enough to eliminate standard enemy waves in a single turn. Because campaign progression and material farming both require clearing paths of multiple monster waves, an evolved sweeper immediately cuts stage completion times and lowers overall incoming squad damage.

2. Core Frontline Tank

After securing fast wave clears, evolve a defensive anchor. Frontline tanks draw threat and soak heavy incoming attacks during elite trials and stage bosses, preventing fragile carries from being targeted and eliminated early.

3. Universal Support or Buffer

A buffer provides team-wide stat increases, turn manipulation, or skill cooldown reduction. Evolving this unit amplifies the performance of your entire team across every game mode without requiring an element-specific setup.

4. Single-Target Boss Slayer

Single-target damage dealers specialize in burning down isolated bosses through burst damage or armor shred. While essential for clearing high-tier dungeon timers, they contribute very little to multi-enemy campaign waves and should not receive resources ahead of your general farmer or frontline defense.

5. Sustained Healer or Cleanser

Healers and debuff cleansers provide the sustain needed for prolonged battles and endurance encounters. Once your frontline and damage dealers can handle basic incoming damage, evolve your cleanser to manage status ailments and sustain squad health.

Pitfalls to Avoid With Early Evolution Materials

Conserve your early materials by avoiding common roster management mistakes:

  • Do not evolve duplicate archetypes: Evolving two units that share the same element or tactical role (such as two fire-element attackers or two frontline blockers) divides your limited materials without broadening your tactical coverage. Early content requires flexibility across varied encounter mechanics.
  • Do not invest in temporary placeholders: If your roster lacks an effective candidate for a specific archetype, hold your evolution items in reserve. Spending non-refundable materials on mediocre units delays your ability to upgrade top-tier picks when you acquire them.
  • Do not branch into secondary teams early: Focus entirely on your primary five-unit lineup until they can reliably auto-battle daily resource stages. Only spend surplus materials on alternate elements, niche boss counters, or PvP units after your primary farming loop is fully self-sufficient.
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Michael Smith

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