Place Rhodes at a chokepoint where his area stun can catch multiple enemies, with damage-dealing towers covering the lane. Move him to a lane with incoming fast enemies when there is a gap in the waves, but do not send him to fight heavily armored enemies alone.
Position Rhodes to control groups
The supplied draft describes Rhodes’ “Shield Slam” as a stun that can affect multiple enemies. Use him where groups gather so the stun can hold them in place while nearby towers attack. Keep him near your main damage towers rather than relying on him to defend a lane by himself.
Move him to intercept fast enemies
During a lull between waves, reposition Rhodes to a lane facing fast, low-health enemies. The draft identifies his stun as useful for stopping these units before they pass the main defense. If a lane continues to leak enemies, review its tower coverage instead of treating Rhodes as the only answer.
Keep him out of solo fights against armor
The draft describes Rhodes as dealing relatively little damage to heavily armored enemies and bosses. Use him to control other enemies in those encounters rather than trying to defeat a boss through direct attacks.
Free Kingdom Rush 6: Genesis Codes
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Player Comments
100 players commented on this guide.
Can you add more details about strategy in a future update?
Nice guide. I am checking the other Kingdom Rush 6: Genesis articles next.
I tried this today and it worked better than my old setup.
This saved me time in the early game.