To earn 3 stars on City of Lozagon on Veteran difficulty in Kingdom Rush Vengeance TD+, you must secure the split pathways early with balanced physical choke points, transition into magic damage for armored elites, and actively micro Asra between lanes to poison high-priority targets.

Hero Deployment: Asra Positioning and Skill Timing

Asra acts as your primary single-target assassin and emergency lane stabilizer. Her venomous attacks provide necessary armor-piercing damage against heavy frontline vanguards, while her teleportation allows her to respond across both paths.

  1. Station at the central crossover during early waves: Place Asra where her basic attack range can overlap both incoming pathways. This allows her to soften approaching runners without committing early to one side.
  2. Teleport behind your blockers against elite waves: When armored champions or ranged casters spawn, reposition Asra directly behind your front line. This shields her from incoming focus fire while keeping her poison stacks active on the toughest enemy in range.
  3. Save toxic volleys for clustered swarms: Do not waste Asra's area-of-effect ability on single targets. Drop the toxic rain when dense packs of low-tier units stall against your barracks units, clearing swarms so your towers can focus on heavy combatants.

Tower Loadout and Placement Strategy

City of Lozagon tests your ability to manage dual lanes without over-investing in one side. Pouring all your gold into a single tier-4 tower early will cause fast runners to slip through the secondary lane.

Tower TypePlacement ZonePrimary Role
Dark Knights / OrcsMain lane bottlenecksHalting fast runners and stalling heavy armored elites
Bone FlingersCentral crossover platformSustained physical DPS, anti-air, and skeleton blockers
Shadow ArchersHigh-ground peripherySniping unarmored flyers and backline support units
Specters MausoleumCentral intersectionPiercing armor with magic damage and generating gargoyles

Keep towers at level 2 or level 3 across both active lanes through the first three waves. Delay specialized tier-4 abilities until both pathways have sufficient blocking and basic ranged coverage.

Mid-Wave Upgrades and Late-Game Execution

Around the middle waves, heavily armored Twilight Elf vanguards and disruptive magic users will challenge your frontline.

  • Add Magic Damage: Build a Specters Mausoleum at the central junction. Magic damage bypasses the high armor of vanguard units, while its spectral gargoyles provide flying stall buffers that absorb incoming ranged attacks. Later, purchase the Possession upgrade to turn heavy enemy bruisers against their own ranks.
  • Reinforce the Frontline: Upgrade your Bone Flingers with the Summon Bone Golem ability to generate extra bulk. Upgrade your primary barracks to fully fortified Dark Knights with armor upgrades and shield spikes so they can survive sustained melee pressure.
  • Target Armored Champions: Micro Asra to apply poison to heavy vanguards as soon as they reach the choke point. Softening their armor allows Bone Flingers and Shadow Archers to burn them down before your Dark Knights take fatal damage.
  • Reserve Global Powers: Save Goblin reinforcements to catch fast infiltrators that slip past your lines. Hold the Soul Impact beam for dangerous backline spellcasters positioned outside your primary tower range or for emergencies where multiple heavy bruisers threaten to overwhelm your choke points.

Key Checks to Prevent Leaks

  • Watch aerial paths: Twilight flyers bypass ground barriers entirely. Ensure Bone Flingers or Shadow Archers have full coverage over the flight corridors.
  • Balance damage types: Do not over-rely on magic towers. While magic cuts through armored vanguards, magic-resistant skirmishers and swarms require high-rate-of-fire physical damage from Bone Flingers.
  • Keep Asra mobile: Leaving Asra stationary in one lane leaves the opposite path under-defended. Shift her position between wave intervals to meet each wave's heaviest threat.
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Michael Smith

Michael Smith

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