To use bulk synthesis effectively in the Kingshot Wind Chaser Journey event, turn in any ready commission items first before pressing the batch button. Bulk synthesis merges all identical pairs across the grid in one action, which quickly clears board space but can accidentally combine intermediate items past the tier levels required by active orders.
How Bulk Synthesis Works on the Event Grid
In the Wind Chaser Journey event, spending tokens, energy, or stamina spawns base Tier 1 components onto a fixed tile grid. Matching identical items of the same level upgrades them into higher-tier objects used to fulfill event commissions.
Tapping the bulk synthesis button automatically detects every matching pair currently on the board and combines them simultaneously tier by tier. This process follows two strict mechanics:
- Board-only activation: It merges only components already placed on the grid; it does not pull unspawned tokens or chests from your inventory.
- Track isolation: It does not combine items across different material trees, keeping distinct progression lines completely separate.
Because the automated sweep executes until no eligible lower-tier pairs remain, higher-tier items cannot be broken down or downgraded once created.
Comparing Bulk Synthesis and Manual Merging
Choosing whether to batch merge or manually drag items depends on current grid capacity and pending commission requests.
| Factor | Bulk Synthesis | Manual Merging |
|---|---|---|
| Grid Clearance | Frees multiple tiles instantly across the board | Frees individual tiles selectively |
| Over-Merge Risk | High for intermediate commission requirements | None; stops at the exact chosen tier |
| Input Speed | One tap executes all eligible combinations | Requires individual drag-and-drop actions |
| Best Application | After large token unboxings on full boards | Fulfilling precise order targets and tiers |
If a commission demands two Tier 2 items and the grid holds four Tier 2 items, bulk synthesis combines all four into two Tier 3 items. This immediately invalidates the turn-in, forcing you to spend extra stamina or tokens to re-spawn the lower-tier base items.
Step-by-Step Synthesis Workflow
To maintain board space without losing required commission items, follow this cycle during event sessions:
- Check active commissions: Identify the exact tier levels and item trees needed for immediate turn-in.
- Submit matching items: Fulfill and claim completed orders right away so those items leave the board before any merging starts.
- Spawn base drops: Spend event tokens or stamina to fill open grid spaces with base materials.
- Isolate near-target items: Place components that are one merge away from fulfilling active commissions onto border or corner tiles where you can track them manually.
- Trigger bulk synthesis: Tap the batch button to condense the remaining lower-tier duplicates and clear space.
- Repeat the loop: Use the newly cleared tiles to spawn the next set of materials.
Avoiding High-Tier Board Gridlock
Uncontrolled bulk merging can cause severe board gridlock. Prematurely creating high-tier items yields zero milestone points until an order requests that specific level.
Furthermore, mismatched high-tier items remain stuck taking up grid slots until identical duplicates appear or an order accepts them. Restricting bulk synthesis to post-spawn cleanups while using manual merges for order targets ensures the board remains open for steady milestone progress.
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Player Comments
139 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
I tried this today and it worked better than my old setup.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Kingshot articles next.