To use the Empty City strategy during the Riot Crisis event in Lands of Jail, evacuate all of your stationed squads and defense heroes before the bandit assault waves arrive. By clearing your facility entirely, incoming bandit waves engage only the allied reinforcements stationed in your garrison. This diverts 100 percent of the event kill credit to reinforcing teammates, shields lower-power bases from burning, and lets stronger players farm defensive points beyond their own base wave limits.
How the Strategy Distributes Points
Under standard Riot Crisis defense mechanics, incoming bandit waves target individual player bases. If your native garrison is stationed inside, your squads fight the waves and consume defense kill credit. For weaker bases, higher-tier assault waves easily overwhelm native defenders, causing base fires, hospital crowding, and lost kill points.
Removing your units turns your base into a decoy:
- Bandit pathing remains unchanged: Waves still march directly to your coordinates.
- Allied reinforcements take the fight: Stationed allied units absorb the attack without splitting credit with native defenders.
- Kill points funnel to reinforcements: Teammates receive full kill credit toward their individual event milestones, while the host base earns defense completion credit.
- High-power players bypass local limits: Stronger members who have cleared their own wave caps can continue farming points across multiple allied bases.
How to Evacuate Your Base
Complete evacuation is mandatory. Leaving even a single unit or garrison commander inside splits kill credit and risks native casualties.
- Locate long-duration resource tiles: Identify high-yield resource nodes or alliance resource depots located deep within allied territory.
- Deploy every march queue: Send all native squads out to harvest, camp on vacant tiles, or garrison distant structures outside the threat zone.
- Verify defense slots are empty: Check your base defense interface to confirm that wall slots, patrol stations, and primary garrison posts contain zero active units or assigned heroes.
- Broadcast your coordinates: Share your base location (
X, Y) in alliance chat so teammates can route reinforcements before waves start.
Ensure all gathering marches target tiles with harvest durations that exceed the remaining event window. If gathering units finish early and walk back into the facility during active waves, they will automatically join the garrison and siphon points.
Alliance Reinforcement Setup
The host base's garrison or embassy building level caps how many allied troops can assist. Coordinate incoming reinforcement orders to maximize combat performance.
| Reinforcement Priority | Preferred Setup | Tactical Function |
|---|---|---|
| First March Arrival | Player with highest defensive commander stats | Establishes the primary garrison lead, applying their active defensive buffs and talents. |
| Subsequent Marches | High-tier defensive troop types | Fills remaining garrison capacity with durable frontline units. |
| March Timing | Arrive 2 to 3 minutes before wave launch | Locks the defense formation before enemy bandit marches reach the base. |
The first reinforcing player to arrive at an empty base determines the active commander buffs for the entire garrison. Designate an alliance member with strong damage reduction gear and defensive talents to land first, followed by secondary reinforcements to cap out the remaining station capacity. Once a reinforcing member reaches their individual milestone point limit, they should recall their squads so another ally can rotate in.
Common Execution Errors
- Partial evacuation: Leaving training units, newly unlocked squads, or gathering stragglers inside causes those fragile units to take initial wave damage before allied reinforcements engage.
- Mismatched march timing: Reinforcements that travel slowly or depart late may arrive after the bandit wave lands. If an attack strikes a truly empty base with zero reinforcements present, the base takes an immediate defeat.
- Glass-cannon formations: Bandit waves feature heavy burst damage. Reinforcing squads should prioritize sustained durability and damage mitigation over pure offensive builds to survive consecutive waves without forced mid-event retreats.
Free Lands of Jail Codes
Current active codes and how to redeem them.
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Player Comments
116 players commented on this guide.
Can you add more details about base building in a future update?
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Lands of Jail articles next.
Good guide for Lands of Jail players. The base building part was useful.