To maximize points and alliance rewards during the Last War Alliance Exerciseâcommonly known as the Marshall eventârelocate your base next to the alliance hive, coordinate short-timer rallies, and keep every available march queue cycling into active attacks rather than launching solo strikes.
Rally Coordination vs. Solo Attacks
Solo attacks against the Marshall severely limit point generation. The event mechanics favor stacked damage multipliers and captain buffs that apply only to cooperative rallies. Individual strikes consume stamina inefficiently and produce lower aggregate damage.
To maintain rapid rotations before the event clock runs out, rally leaders should select the shortest available rally countdown timer. Shorter windups cycle squads directly back into the fight, allowing alliance members to jump between active dispatches quickly. Joining rallies led by high-capacity alliance leaders also ensures your contributing squads benefit from their superior squad capacities and passive commander bonuses.
| Attack Method | Damage Output | Stamina Efficiency | Alliance Point Yield |
|---|---|---|---|
| Solo Attack | Base damage only | Poor | Low individual and alliance score |
| Full Standard Rally | Highest (stacked captain buffs) | Optimal | Maximum point yield per dispatch |
| Partial Rally | Moderate | Fair | Reduced score; risks timing out |
Hive Relocation and March Cycling
March travel time is the primary bottleneck during the Marshall event. The fight is active for a limited operational window, meaning prolonged travel across the map cuts down the total number of hits your alliance can land.
Before the Marshall is summoned, all participants should relocate within two to three tiles of the designated summon point or central alliance hive. Tight clustering reduces march times to seconds and allows returning squads to be reassigned immediately.
- Relocate to the core hive: Cluster near active rally captains to minimize one-way travel times.
- Keep march speed-ups ready: Reserve 25% or 50% march boosts to recall trailing squads if a major rally is preparing to launch.
- Maintain connected territory: Ensure alliance territory flags form an unbroken path so march routes do not divert around obstacles.
Squad Deployment Hierarchy
Managing multiple march queues requires a clear order of priority across your available squads:
- Squad 1 (Main Carry): Place your highest-tier damage dealers, such as Kimberly or DVA, in this lineup. Use Squad 1 to lead your own short-timer rallies or board the highest-capacity rally opened by your alliance's strongest lead player.
- Squad 2 (Secondary Fill): Immediately dispatch this squad into any open rally slot to keep alliance rallies at full capacity and trigger maximum group damage.
- Squad 3 (Support March): Send this squad to fill remaining slots across concurrent rallies, returning them to base as soon as the attack resolves to queue for the next launch.
Never leave secondary march queues idling while open rallies need participants. Full participation across all queues is essential to maximize alliance milestone points.
Selecting Marshall Difficulty
Alliance leadership selects the difficulty tier for the Marshall encounter. While higher tiers offer better reward chests and alliance badges, failure to eliminate the Marshall within the allotted time window forfeits completion bonuses.
Base difficulty choices on concurrent active player attendance rather than the total power of the alliance roster. If the event takes place during an off-peak window with fewer members online, choose a safe, farmable tier. Advance to a higher difficulty level only when your alliance defeats the current tier with several minutes left on the clock.
Pre-Event Checklist
Complete these preparation steps before summoning the Marshall:
- Recall gathering marches: Call back all resource-gathering squads ten minutes beforehand to free all march queues.
- Activate combat boosts: Engage in a world map combat interaction or apply inventory attack boosters before the summon so damage buffs are active for the entire fight.
- Confirm hive proximity: Check that your base sits within close marching range of active rally leaders.
- Assign rally callers: Designate in alliance chat which leaders will open short-timer rallies to prevent split queues and delay.
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Player Comments
92 players commented on this guide.
This helped me understand base building much better.
Nice guide. I am checking the other Last War articles next.
Good guide for Last War players. The base building part was useful.
I tried this today and it worked better than my old setup.