In Last War, missile heroes are not worth a heavy investment for free-to-play players, low spenders, or accounts still progressing through early server stages. You should only build missile units as a specialized secondary or tertiary squad once your primary team is established and you need a direct counter against top-tier aircraft formations. If your main march is not yet fully developed, keep your universal UR shards and progression materials focused on tanks.
Why Missile Units Struggle as a Primary March
Combat matchups in Last War depend on a strict faction advantage triangle:
- Tanks deal 20% bonus damage to Missile units.
- Missile units deal 20% bonus damage to Aircraft.
- Aircraft deal 20% bonus damage to Tanks.
Because early-game progression heavily rewards tank recruitment—offering accessible units like Kimberly, Murphy, and Marshall through standard tavern pools and campaign milestones—the overwhelming majority of players field tank squads as their first march.
Deploying a missile team as your main squad guarantees constant, unfavorable matchups. In server-versus-server battles, Warzone Duel, and standard arena combat, enemy tank marches receive a direct 20% damage bonus against your lineup. Running missile units as your primary march will stall both PvE progression and PvP win rates.
Resource Costs: Tanks vs. Missile Lineups
Building a viable UR missile team requires substantially more spending discipline and premium currency than optimizing a tank squad.
| Investment Factor | Tank Squad | Missile Squad |
|---|---|---|
| Hero Shard Sources | Standard tavern recruitment and early campaign passes | Direct pack purchases, battle passes, and seasonal events |
| Faction Advantage | +20% damage against missile squads | +20% damage against aircraft squads |
| Faction Weakness | Takes +20% damage from aircraft squads | Takes +20% damage from tank squads |
| Universal Shard Need | Moderate; supplemental to high base shard drop rates | Extremely high; heavily reliant on universal UR shards |
| Recommended Role | Universal first march for PvE and general PvP | Targeted second or third march for specific PvP counters |
Universal UR shards are among the most limited upgrade resources in Last War. Diverting these shards, exclusive weapon materials, and skill medals into a missile squad before finishing your main march splits your combat power, leaving both formations underleveled.
When to Build a Missile Squad
Missile heroes become valuable later in a server's lifecycle, when high-spending players transition to elite aircraft lineups featuring units like DVA, Morrison, and Lucius to beat common tank marches.
Invest in missile heroes only if you meet the following conditions:
- Your primary tank march is fully developed: You have already secured high star ratings and key exclusive weapon breakpoints on your core team.
- Targeting aircraft in alliance events: In Desert Storm, Canyon Storm, and Capital clashes, opposing alliances frequently place elite aircraft teams on critical defense points. A secondary missile squad punches well above its power rating against these positions.
- Competing in 3v3 Arena formats: Multi-march arena battles require faction diversity to exploit opponent deployment patterns.
- Alliance outpost defense: Having an active missile team lets you intercept attacking aircraft marches without expending stamina on your primary squad.
Do not blind-attack un-scouted bases with a missile march. Hitting an unverified defense garrison that contains a standard tank squad will trigger the faction disadvantage, defeating your frontline before your damage dealers can cycle their abilities.
Core Missile Squad Composition
If you have the spare resources to build a specialized missile squad, structure the team to protect your damage dealers while maximizing the 20% faction bonus against aircraft.
Frontline Defenders
- McGregor: Acts as the primary defensive anchor, absorbing initial damage bursts using self-shields and mitigation abilities.
- Adam: Provides crowd control and frontline disruption, stalling attackers and keeping enemy units off your backline carries.
Backline Damage Dealers
- Tesla: The primary offensive carry of the formation. Tesla deals heavy area-of-effect damage through chain lightning. Prioritize Tesla's exclusive weapon upgrades first to ensure your squad bursts down aircraft formations before their defensive barriers activate.
- Swift: Delivers focused, rapid single-target burst to eliminate high-threat enemy carries.
- Fiona: Provides team utility and amplifies total squad damage output to reinforce backline burst potential.
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Player Comments
48 players commented on this guide.
Can you add more details about heroes in a future update?
I wish I had read this before upgrading the wrong thing.
I tried this today and it worked better than my old setup.
Nice guide. I am checking the other Last War articles next.