In Legends Reborn: Last Battle, invest your secondary resources into high-utility A-tier units—specifically Beowulf, Eric, Joan, and Dracula—while keeping C- and D-tier units at level one. High-tier S-rank units such as Revna and Winden require multiple duplicate copies that can stall account progression. Ascended A-tier heroes provide the crowd control, sustain, and defensive utility needed to support your main damage carry through campaign stages and faction trials.

High-Value A-Tier Heroes and Roles

A-tier units offer reliable stats and skill utility that do not depend on premium duplicate summons. Prioritize these four heroes to fill defensive, supportive, and assassin roles on your squad:

HeroRoster TierPrimary RoleCore Utility
BeowulfA-TierOff-Tank / BruiserKnocks back frontline enemies and provides sustained personal survival.
EricA-TierFrontline GuardianAbsorbs burst damage and taunts enemies away from fragile allies.
JoanA-TierSupport / BufferBoosts team defense and restores energy to accelerate ultimate skills.
DraculaA-TierSustain AssassinJumps enemy tanks to target backline damage dealers with lifesteal.

Deploy Eric or Beowulf as your frontline anchors when top-tier tanks are unavailable. Eric redirects burst damage through taunts, giving your backline mages time to build energy. Beowulf breaks up enemy formations with knockbacks.

For utility and backline disruption, Joan accelerates your team's ultimate rotations to help clear timed campaign stages, while Dracula dives behind defensive lines to eliminate squishy healers and archers before they stabilize.

Deploying Situational B-Tier Heroes

B-tier units should not receive permanent, heavy investment, but they solve specific encounter mechanics. These heroes carry noticeable drawbacks—such as sluggish energy gain, lower base defenses, or inconsistent targeting—paired with a single powerful tool.

  • Use as mechanic counters: Deploy a B-tier unit when an encounter requires a specific dispel, shield break, or single-target root to counter an aggressive boss or dive assassin.
  • Avoid permanent gear upgrades: Do not forge or refine specialized gear for B-tier units. Temporarily equip spare gear or borrow active sets from your main roster.
  • Return them to the bench: Once a bottleneck stage or tower floor is cleared, remove the B-tier unit from your active lineup rather than spending high-tier skill books to keep them leveled.

Bench Criteria for C-Tier and D-Tier Heroes

Leave base-tier skirmishers, unaligned archers, and other C-tier or D-tier heroes on the bench at level one.

These units suffer from low base stats and poor scaling, causing them to fall quickly to standard area-of-effect damage in mid-game stages. Spending gold, experience potions, or breakthrough stones on them creates progression bottlenecks. Even if you pull numerous duplicate copies of bottom-tier heroes early, their low performance ceiling does not justify the promotion costs.

Resource Allocation Rules

To prevent resource starvation across the 36-hero pool, apply these investment caps to non-S units:

  1. Concentrate main resources: Keep at least 60 percent of your overall account resources allocated to your primary damage carry and main tank.
  2. Cap secondary skills: Invest skill items only into an A-tier hero's primary crowd control, taunt, or buff skill. Leave their basic damage skills at starting ranks.
  3. Pause at star level caps: Level your A-tier heroes to the maximum allowed by their current star promotion, but hold rare breakthrough stones if an S-tier alternative is close to ranking up.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.