To manage custom assets and project files in MiniMuses, use the updated import menu for batch PNG uploads, adjust object controls via the context-aware radial menu, and re-save existing projects using the "Save As" function to update file indexing.

Importing Custom PNG Assets

The dedicated asset import menu replaces legacy folder navigation, allowing you to batch-upload custom PNG files directly into the workspace. Importing through this menu ensures textures map correctly to character models and prevents missing texture errors.

  • Format Files: Ensure all custom clothing, accessory, and texture files are formatted as standard PNGs before opening the import menu.
  • Preview Transparency: Use the real-time preview pane inside the import window to check transparency and scaling prior to confirming the upload.
  • Batch Uploading: Select multiple PNG files at once to load complete asset sets into your studio library in a single action.

Secondary management tools are moved into collapsible sub-menus to maximize your primary workspace area during scene composition. Object-specific adjustments utilize a context-aware radial menu rather than main settings panels.

  1. Select the targeted character model, prop, or layer in the workspace.
  2. Trigger the context-aware radial menu to view tools relevant to the current selection.
  3. Select advanced options directly from the radial menu, such as bone rigging adjustments or secondary layer opacity controls.

Optimization and Control Shortcuts

To maintain application performance and speed up scene building, utilize the built-in system tools in the settings and resource menus.

FeatureMenu LocationPractical Application
Optimize AssetsResource MonitorAutomatically scales down oversized PNG textures to free up memory and prevent frame drops.
Hotkey MappingSettings > ControlsMaps transform commands (rotate, scale, move) to keyboard inputs for faster manipulation.
Project Re-IndexingFile > Save AsRe-indexes custom asset links under the updated directory format to preserve patch compatibility.

Updating Saved Project Files

Projects created in earlier builds require file structure migration to prevent broken asset links in future updates. Open existing scene or character files and use the Save As command to write the project into the new directory structure. Re-indexing your library protects saved work against file link failures when future patches release.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.