To execute a fast Berserker rush with the Clan of the Wolf in Northgard, recruit your Warchief before the winter of 800 AD by securing 5 Iron, 150 Kröwns, and 1 Training Camp. Unlocking the Berserker early eliminates the need to train multiple basic Warriors, preserving your civilian workforce while feeding your population through animal kills.

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Year 800 Opening Build Order

Construct your base infrastructure immediately to locate an Iron deposit and establish wood production before expanding.

StepStructure / ActionAssigned WorkersPrimary Objective
1Scout Camp2 ScoutsReveal adjacent tiles; find Iron, ruins, shipwrecks, and wolves.
2Woodcutter’s Lodge2 WoodcuttersSecure steady wood for buildings, heat, and upkeep.
3House1 Builder (reassigned Villager)Prevent housing limits at 10 population.
4Colonize Tile 1Unassigned VillagersClaim a safe adjacent tile with an Iron deposit or building slots.
5Mining Camp2 MinersExtract exactly 5 Iron, then reassign workers to gathering.

Once your Scouts reveal the immediate perimeter and an accessible Iron source, pull one Scout back to basic food gathering to prevent early food deficits.

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Resource Requirements: Iron and Kröwn Generation

Summoning the Berserker requires strictly managed resource targets:

  • 5 Iron: Build a Mining Camp directly on an Iron deposit as soon as timber permits. Assign two miners until they extract exactly 5 Iron. Reassign the miners immediately afterward; mining beyond 5 Iron in early 800 AD diverts labor away from winter food and commercial needs.
  • 150 Kröwns:
  • Option A (Ruins/Shipwrecks): If your Scouts discover an accessible ruin or shipwreck, send a scout or villager to explore it immediately. Caches typically grant 50 to 100 Kröwns, which can fulfill your gold requirement without commercial buildings.
  • Option B (Trading Post or Longship Dock): If no gold caches are nearby, erect a Trading Post or Longship Dock by August 800 AD. Assign two merchants or sailors to accumulate 150 Kröwns before late autumn.

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Training and Clearing with the Berserker

Construct a Training Camp in early autumn of 800 AD. The moment you bank 150 Kröwns and 5 Iron, recruit the Berserker and begin clearing peripheral territory.

  1. Target Wildlife First: Clear single and double wolf tiles immediately. The Wolf Clan's Carnivore mechanic converts animal kills into raw meat, turning early combat into your primary food source during winter.
  2. Kite Tough Monsters: Step across the tile border when fighting high-damage threats like Draugr or brown bears if your Berserker drops below 40% health to reset attack cycles and limit damage.
  3. Seize Key Territory: Colonize cleared tiles containing high-value resources such as stone deposits, secondary food nodes, or strategic chokepoints.

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Lore Progression Order

Direct your early Lore production toward military sustain and combat economy:

  1. Colonization: Lowers the food cost required to claim new zones as your Berserker clears surrounding tiles.
  2. Weapon Crafts: Increases military attack power to speed up combat against clustered enemies.
  3. Spoils of War: Yields Kröwns upon defeating neutral creatures or rival units, funding ongoing military sustain without requiring a merchant-heavy economy.
  4. Fur Coats: Removes the severe combat attack penalty suffered during winter months.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.