To beat Level 13 in Parking Loop, clear unblocked perimeter vehicles first to create turning room for trapped interior cars, then release the central cluster one vehicle at a time. Do not tap unblocked cars in rapid succession, as vehicles merging into the outer one-way loop will collide at converging junction points.
Step-by-Step Move Order
Level 13 packs cars tightly into interior stalls bordered by a single shared loop. Follow an outside-in evacuation order across three phases so that deep interior vehicles have empty lanes to exit cleanly.
| Phase | Target Vehicles | Primary Objective | Collision Risk |
|---|---|---|---|
| Phase 1 | Outer corners and edge flankers | Open exit lanes on the perimeter | Tapping partially blocked interior cars |
| Phase 2 | Horizontal and vertical mid-row cars | Clear turning corridors into the main flow | Merging adjacent columns simultaneously |
| Phase 3 | Central pivot car and deep anchor units | Empty the final buried stalls | Premature taps before turn paths clear |
Phase 1: Evacuate Perimeter Outlets
Begin with the vehicles bordering the perimeter that face directly into an unobstructed lane:
- Tap the leading corner car: Select the outer corner vehicle facing straight into the perimeter loop exit corridor. It drives out without crossing any occupied lanes.
- Release the trailing perimeter car: Tap the vehicle parked immediately behind the first corner bay. It will drive forward into the space just vacated.
- Clear the opposite flanker: Shift across the board to tap the outer edge vehicle on the opposing side that points toward the loop. This clears edge compression on both flanks.
Phase 2: Open Mid-Grid Corridors
With the outer ring unobstructed, target the secondary layer of cars that were blocked by the perimeter units:
- Release the cross-lane vehicle: Tap the horizontal vehicle that sat behind the initial corner car. With the lane ahead cleared, it enters the perimeter track.
- Dispatch the mid-lane vertical car: Tap the vertical vehicle positioned directly behind the horizontal lane to open the central corridor.
- Clear the secondary flanker: Tap the remaining vehicle on the adjacent row whose forward angle previously intersected with the perimeter lane.
Phase 3: Empty the Central Cluster
Once all surrounding bays are empty, clear the remaining interior grid:
- Release the central pivot car: Tap the vehicle parked in the dead center. This car requires a long, unobstructed lane to swing toward the exit.
- Dispatch the final anchor cars: Tap the remaining deep-row vehicles one by one. With all feeder lanes open, they drive straight into the outer exit loop.
Merge Timing and Collision Traps
Even when a vehicle has an open stall ahead, tapping cars too quickly causes collisions on the shared perimeter track. Keep these rules in mind to avoid failed runs:
- Pacing loop merges: Cars travel at the same speed, but stalls sit at varying distances from the outer track. If you tap two cars in adjacent perpendicular columns at the same time, they will arrive at the merge junction simultaneously and crash. Pause for a split second after each tap until the previous car begins its turn onto the loop.
- The center-car turning radius: The central car often appears to have space in front of its bumper, but its turning arc requires two vehicle lengths of clear asphalt. Tapping it before Phase 2 is finished clips the rear bumper of adjacent stationary cars.
- Balanced layout bait: The board appears visually balanced, but you cannot alternate taps evenly between sides. Clear one complete flank and its corresponding cross-lane before attempting to empty the opposite mid-grid.
If a vehicle clips a bumper or crashes at an intersection, tap the quick restart button immediately to reset the board rather than waiting through the crash sequence. Focus on whether the destination track is clear before tapping any vehicle.
Free Parking Loop Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
84 players commented on this guide.
Can you add more details about updates in a future update?
I tried this today and it worked better than my old setup.
This saved me time in the early game.
The explanation is clear, especially for beginners.