The best Blastoise build in Pokémon Quest uses a single move slot for Hydro Pump backed by three Move Stone sockets, balanced Power Stones favoring Attack, and Bingo Bonuses that reduce Water move cooldowns or increase Water damage. While naturally bulkier than pure offensive alternatives like Starmie, Blastoise functions as a durable ranged damage dealer capable of clearing high-level expedition waves when supported by Hit Healing.
How to Attract and Evolve Squirtle
To ensure Blastoise has adequate base stats for endgame stages like Happenstance Island, recruit Squirtle using the Gold Cooking Pot. Cooking in a Gold Pot awards +100 base HP and +100 base ATK over the default Brass Pot and yields Pokémon between level 70 and 100.
Lure Squirtle to base camp using Water-attracting recipes:
- Mouth-Watering Dip a la Cube: Cook soft, blue ingredients (such as 4 Bluk Berries and 1 Apricorn, or 3 Bluk Berries and 2 Tiny Mushrooms).
- Blue Soda a la Cube: Cook all-blue ingredients (such as 5 Bluk Berries, or 4 Bluk Berries and 1 Icy Rock).
Squirtle evolves into Wartortle at level 16, and Wartortle evolves into Blastoise at level 36. A high-level Squirtle from a Gold Pot will trigger both evolutions back-to-back across two level-ups or Move Training sessions.
Best Move and Move Stone Setup
Blastoise must have a single move slot with three Move Stone sockets. Pokémon with two moves split their stone capacity, which lowers overall damage output and utility.
| Move Name | Move Type | Category | Role |
|---|---|---|---|
| Hydro Pump | Water | Ranged / ATK | Primary burst damage and boss clearer |
| Surf | Water | Ranged / ATK | Ranged wave clear and knockback |
| Waterfall | Water | Melee / ATK | Alternative melee burst attack |
| Withdraw | Water | Buff / DEF | Self-only defense buff |
Hydro Pump is Blastoise's strongest attack, summoning water spouts that deal heavy multi-hit damage. Because Blastoise cannot learn team-wide party buffs like Bulk Up, transition away from utility options like Withdraw via Move Training.
Socket the three Hydro Pump move slots with the following stones:
- Broad Stone (1–2x): Enlarges the area of effect for each water pillar, making it easier to hit moving bosses and clustered mob packs.
- Wait Less Stone (1–2x): Cuts down Hydro Pump's base cooldown (roughly 5 seconds) to maintain consistent pressure.
- Whack-Whack Stone (Optional, 0–1x): Causes Blastoise to cast Hydro Pump twice in succession. This doubles burst damage, but the repeat animation locks Blastoise in place, leaving it vulnerable to boss attacks. Only use this if Blastoise has strong HP and Hit Healing.
Optimal Bingo Bonuses
Bingo Bonuses shift numerical values upon evolution. While values decrease slightly when Wartortle evolves into Blastoise, Blastoise's higher base stats and exclusive access to Hydro Pump compensate for the loss.
Look for these rolls across the three Bingo slots:
- Bingo 1: Water-Type Moves Wait -5% (preferred) or ATK/HP increases.
- Bingo 2: Water-Type Moves Wait -10% or Water-Type Moves ATK +10%.
- Bingo 3: Water-Type Moves ATK +20% or Water-Type Moves Wait -15%.
Prioritizing cooldown reductions across your Bingos lets Blastoise cycle Hydro Pump rapidly when paired with Wait Less Move Stones.
Power Stone Distribution and Team Role
Blastoise naturally leans toward defensive Power Stone slots. For late-game expeditions, aim for a distribution of 4 to 6 ATK slots, using the rest for HP. A Blastoise with 7 or more HP slots will struggle to clear timed stages before the limit expires.
Prioritize these secondary Power Stone stats:
- Hit Healing (Capped at 10%): Essential for sustain. Hydro Pump’s high multi-hit damage allows a 5% to 10% Hit Healing stat to refill Blastoise's entire health bar in one cast.
- Resist Status Conditions (Capped at 100%): Prevents freeze, paralysis, and confusion from interrupting Hydro Pump casts.
- Critical Hit Rate and Critical Hit Damage: Maximizes damage scaling against high-tier expedition bosses.
Place Blastoise in the backline as a ranged attacker. Pair it with a buffer using three Share Stones on Bulk Up or Work Up (such as Machop or Dodrio) and an off-tank or secondary attacker to keep enemies grouped while Blastoise attacks from a safe distance.
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Nice guide. I am checking the other Pokémon Quest articles next.
I wish I had read this before upgrading the wrong thing.
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This helped me understand strategy much better.