The best Enemy MAX HP champions in RAID: Shadow Legends are Acrizia and Gnut, followed by essential progression staples like Coldheart, Royal Guard, and Husk. Prioritize multi-hit MAX HP champions for high-level dungeon bosses to overcome damage caps, then build them with 100% Critical Rate (70% for Coldheart) and high Critical Damage rather than flat offensive stats.
The 10% Damage Cap and Multi-Hit Skills
Enemy MAX HP scaling deals damage based on the target's total health pool rather than solely relying on the champion's Attack or Defense. However, high-end content introduces a major mechanic:
- The 10% Cap: Dungeon Stages 21 through 25, Hard Mode Dungeons, and Clan Boss encounters limit damage to a maximum of 10% of the boss's total HP per skill activation or hit.
- Why Multi-Hits Win: Single-hit skills (such as Coldheart's Heartseeker or Royal Guard's Takedown) cannot exceed 10% of the boss's HP in a single strike. Multi-hit skills that calculate Enemy MAX HP on each separate hit can trigger that 10% limit multiple times in one turn.
Top Enemy MAX HP Champions Compared
| Champion | Affinity | Key MAX HP Skill | Hit Count | Primary Utility |
|---|---|---|---|---|
| Acrizia | Void | A1, A2, A3 | 1–2 per skill | Full MAX HP kit; passive grants a second hit against high-HP targets |
| Gnut | Spirit | Blessed Fury (A3) | 3 | Deals up to 30% boss HP, drains 100% Turn Meter, inflicts Weaken |
| Coldheart | Void | Heartseeker (A3) | 1 | Drains 100% Turn Meter; has built-in +30% Critical Rate |
| Royal Guard | Spirit | Takedown (A2) | 1 (AoE) | AoE wave clearing; applies Decrease Speed and Decrease Defense |
| Husk | Force | Slam (A2) | 1 (AoE) | AoE Stun crowd control; scales from HP with an A1 Provoke |
S-Tier Boss Breakers: Acrizia and Gnut
- Acrizia: Every attack in her kit scales from Enemy MAX HP. Against high-HP bosses, her passive makes her skills strike twice. This allows her to hit past standard single-strike limits across Spider, Iron Twins, Hydra, and Hard Dungeons without relying on setup buffs.
- Gnut: His A3 (Blessed Fury) strikes three times, calculating Enemy MAX HP on each hit. Because each strike can hit the 10% cap, he can deal up to 30% of a boss's maximum health in a single activation. If all three hits land, it fully depletes the boss's Turn Meter. His kit also provides Weaken (A1) and AoE Decrease Attack with Counterattack (A2).
Progression Staples: Coldheart, Royal Guard, and Husk
- Coldheart (Void Rare): Heartseeker (A3) hits for capped MAX HP damage and empties the enemy's Turn Meter. Because Heartseeker provides an innate +30% Critical Rate bonus, she only needs 70% Critical Rate from gear, freeing artifact sub-stats for Critical Damage and Accuracy.
- Royal Guard (Spirit Epic): Takedown (A2) deals AoE MAX HP damage on a low cooldown, clearing waves quickly and bursting the main Spider boss.
- Husk (Force Epic): Slam (A2) provides AoE MAX HP damage paired with a Stun. Because he scales primarily from HP, he survives punishing rotations in Hydra while offering an A1 Provoke.
Wave and Niche Alternatives: Seer, Septimus, and Armiger
- Seer (Void Epic): Karma Burn strips buffs from all allies and enemies, turning each removed buff into an AoE MAX HP blast. She excels at clearing high-tier Doom Tower and Dungeon waves, but requires team buff support and struggles against lone bosses.
- Septimus (Legendary): Holy Sword (A2) ignores 30% of target Defense and resets its cooldown on a kill. He serves as a hard-hitting single-target executioner, though he lacks turn meter manipulation.
- Armiger (Uncommon): Rip (A2) deals Enemy MAX HP damage on a two-turn cooldown with Block Revive, while his A1 reduces Turn Meter on Critical Hits. He serves as an accessible early-to-mid-game solution for Spider and Ice Golem.
Gearing and Stat Priorities
Because the damage ceiling comes directly from the target's HP pool, flat Attack or Defense multipliers offer minimal benefit compared to Critical stats.
- Critical Rate: Reach 100% Critical Rate on all nukers (70% on Coldheart).
- Critical Damage: Push Critical Damage past 220% to reach the 10% damage cap on high-tier stages.
- Accuracy: Build 220–250 Accuracy for Normal Dungeons, and 300+ for Hard Dungeons and Hydra so Turn Meter steals and debuffs land reliably.
- Gear Sets: Use defense-ignoring sets (Savage, Lethal, Cruel) to overcome high enemy defense. In long encounters like Hydra or Iron Twins, use Reflex or Relentless sets to cycle cooldown skills faster.
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