To beat Encounter 38 of the Treasure Hunt during the Byzantine Era in Rise of Cultures: Kingdom game, ensure your combat Wonders meet a baseline of Statue of Zeus level 8, Temple of Artemis level 11, and Colosseum level 8, or use negotiation if your levels fall short. In battle, hold the center with heavy infantry to absorb the enemy rush while your protected archers eliminate incoming squads.
Wonder Benchmarks for Encounter 38
Encounter 38 features dense enemy waves with high health pools. Fighting this stage without sufficient Wonder bonuses causes severe attrition to your Byzantine army. The demonstrated baseline for clearing this battle relies on three specific Wonder investments:
| Wonder | Target Level | Primary Role |
|---|---|---|
| Statue of Zeus | Level 8 | Boosts overall army attack damage and commander ability burst |
| Temple of Artemis | Level 11 | Provides heavy ranged damage scaling for backline archers |
| Colosseum | Level 8 | Increases heavy infantry health to sustain the frontline clash |
If your Wonders match or exceed these levels, direct combat saves valuable trade goods for domestic city upgrades. If your Wonders are below these thresholds, negotiating the node with goods and coins is the safer alternative to prevent losing troops that take significant food and recruitment time to replace.
Unit Deployment and Formation
Position your squads to channel hostile movement and prevent fast-moving enemy units from reaching your ranged attackers:
- Center Vanguard: Place heavy infantry directly on the forward center tiles. This creates a defensive wall that anchors the enemy charge and clumps hostile squads together.
- Rear Tiles: Spread archers across the backline behind your heavy infantry. Keep them out of reach of direct melee charges so Artemis-boosted volleys can fire continuously throughout both waves.
- Flanks: Deploy cavalry squads along the sides. Once the opposing frontline commits to your heavy infantry, cavalry can advance without taking the brunt of the opening assault.
Ability Timing and Wave Execution
Avoid firing commander skills immediately at the start of the battle. Premature strikes deal negligible damage to spread-out targets and waste cooldowns.
- Wait for the Initial Collision: Let hostile vanguards run into your Colosseum-buffed heavy infantry. Allow enemy squads to compress around your frontline.
- Drop Area Burst Attacks: Once hostile units cluster in the center, trigger Zeus's strike directly on the densest group to break their frontline armor.
- Fire Ranged Cooldowns: Unleash archer abilities as reinforcement groups march into firing range.
- Clean Up Between Waves: Let your backline eliminate remaining low-health melee units before the second wave engages, ensuring your defensive line resets for the next charge.
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76 players commented on this guide.
This saved me time in the early game.
The explanation is clear, especially for beginners.
Good guide for Rise of Cultures: Kingdom game players. The strategy part was useful.
This helped me understand strategy much better.