To beat Royal Kingdom Level 2079 without using pre-game boosters, focus your initial moves on breaking barriers in the lower center of the board. Clearing the bottom rows restores vertical tile flow from the dispensers, freeing up restricted space and triggering cascading matches that generate Rockets, TNT, and Light Balls naturally.

Core Strategy for Level 2079

Level 2079 is classified as a Super Hard stage, giving you a tight move limit and a heavily segmented board. Obstacles cut off columns from regular tile drops, making small three-tile matches near the top ineffective.

Board FactorTactical ChallengeAction Required
Layered ObstaclesBlocks incoming tiles and divides columnsMake direct adjacent matches to crack barriers
Constricted SpacePrevents forming 4-tile and 5-tile specials earlyClear central blockers first to expand the grid
Tight Move LimitLow tolerance for non-clearing turnsFocus on bottom-board matches to force free cascades

Trigger Cascades From the Bottom

Matches made in the lower third of the grid force entire columns of tiles to fall downward. These gravitational drops provide two major advantages:

  • They chip away at multi-layered obstacles without spending additional moves.
  • They frequently align four or five identical tiles automatically, creating free Rockets, TNT, and Light Balls.

Ignore standard matches near the top rows unless they directly damage an obstacle or align an immediate special tile.

Effective Special Tile Combinations

Single power-ups often fail to clear reinforced obstacles on their own. Combining adjacent special tiles is essential for clearing wide areas and reaching disconnected targets.

  • Light Ball + TNT: Converts every tile of a matching color into TNT barrels and detonates them simultaneously. This is the most effective combination for breaking multiple obstacle layers across the entire board.
  • Light Ball + Rocket: Transforms a color set into Rockets that clear horizontal rows and vertical columns, reliably striking barriers trapped in outer columns.
  • TNT + TNT: Creates a five-by-five explosion that destroys dense obstacle clusters.
  • Rocket + Rocket: Fires a cross-shaped blast along one horizontal row and one vertical column.

When using a single Rocket, prioritize vertical Rockets positioned in obstructed columns. Firing vertically through a blockage immediately reopens the flow of falling tiles for that column.

Turn-by-Turn Clear Plan

  1. Break the Chokepoints (Turns 1–5): Match adjacent to barriers blocking the lower-middle columns. If no adjacent matches exist, take the lowest possible move on the board to shuffle tiles and reveal new matches near the blockers.
  2. Assemble Dual Combinations (Mid-Game): Once the board expands, look for opportunities to form five-tile matches to create Light Balls. Hold off on detonating a Light Ball until you can drop a Rocket or TNT next to it.
  3. Clean Up Remaining Targets (Final Moves): With the board open, shift away from relying on passive cascades. Calculate your remaining moves precisely, using direct Rocket paths or manual matches to pick off any lingering isolated objectives.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.