To beat Level 11773 in Royal Match, immediately target and break the central obstacles directly beneath the tile dispensers rather than making peripheral edge matches. Opening the center of the grid restores tile flow, giving you the board space needed to create powerful booster combinations like Light Ball plus TNT. Once the center is open, make matches near the bottom of the board to trigger passive cascades and clear the remaining targets within your turn limit.
Early-Move Priority: Unclogging the Grid
The opening turns determine the momentum of Level 11773. Because late-game boards restrict movement with dense barrier layers, taking casual three-tile matches along the edges burns moves without improving tile circulation.
Focus your opening turns on these direct actions:
- Clear Choke Points: Target horizontal matches against the blockers sitting directly under dispenser columns to let new pieces drop into the board.
- Ignore Perimeter Bait: Skip three-match opportunities along outer edges if they do not damage adjacent blockers or free trapped columns.
- Form Vertical Rockets: Craft four-tile vertical matches whenever available, as vertical rockets clear entire lanes and strip health from multiple obstacle layers in one turn.
- Clear Upper Layers Before Lower Pockets: Break top-tier obstructions first to ensure that new tiles smoothly replenish empty lower zones.
Best Booster Combinations for Deep Clears
Single power-ups like solo Propellers or individual Rockets cannot clear the multi-layered obstacles on Level 11773 fast enough. You need to combine adjacent boosters to maximize board damage per turn.
| Booster Combination | Primary Tactical Function | Best Board Situation |
|---|---|---|
| Light Ball + TNT | Mass-clears hard barrier layers across the entire board | Open board with widespread matching tile colors |
| TNT + Rocket | Blasts a three-row by three-column cross pattern | Clustered barriers in the middle needing immediate removal |
| Light Ball + Propeller | Transforms matching tiles into homing targets | Mid-to-late stage when individual targets are isolated |
| Propeller + Rocket | Delivers an explosive rocket directly to distant targets | Hard-to-reach pockets blocked by narrow paths |
The Light Ball + TNT pairing is the most effective tool on this level. When combined, the Light Ball duplicates TNT across the board, wiping out most active hazards in a single turn. If you have a Light Ball adjacent to a different power-up, assess whether taking one turn to shift a TNT next to it is possible before detonating.
Mid-Game Cascades and End-Game Move Efficiency
After clearing the central blockades, shift your focus down to the bottom rows. Matching tiles at the lowest possible level forces entire columns above them to shift downward, triggering chain reactions. These cascades clear obstacles and often spawn free power-ups without spending extra moves.
When you enter the final ten moves, adjust your tactics to conserve your remaining turn counter:
- Count Remaining Hits: Check the exact health of remaining objectives before attempting to craft complex booster combinations.
- Prioritize Propellers as Finishers: Propellers automatically target objective blockers, making them ideal for removing stubborn, isolated targets without setting up direct line-of-sight matches.
- Avoid Unexploded Crafts: Do not waste remaining moves assembling Light Balls or TNT combos that you lack the turns to detonate. Take direct matches or single-booster hits to finish off final targets.
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Player Comments
57 players commented on this guide.
I tried this today and it worked better than my old setup.
This helped me understand early game much better.
This saved me time in the early game.
Nice guide. I am checking the other Royal Match articles next.