To clear Stage 10 raids on full auto in Seven Knights Re:BIRTH, configure fixed skill order presets that trigger party buffs, status cleanses, and defense debuffs before your primary damage dealer casts burst abilities. Unmanaged auto-combat wastes high-multiplier attacks into damage shields, misses blinded strikes, or fires while boss defense remains unreduced.

Universal Auto Skill Priority Sequence

Set your team preset skill queues so setup skills always precede damage delivery. The auto system fires available abilities strictly down this queue whenever cooldowns align.

SlotSkill CategoryAuto Priority Function
Slot 1Damage / Attack BuffEnhances damage output before any offensive action lands
Slot 2Defense ReductionStrips boss armor to maximize incoming burst damage
Slot 3Immunity / Cleanse / HealRemoves disabling debuffs and protects team health
Slot 4Primary Burst StrikeDirects main damage multipliers into a debuffed boss
Slot 5Secondary AttackSustains offensive pressure while primary abilities cycle cooldowns

Low-impact filler abilities should be assigned to the bottom of the preset or disabled entirely to prevent skills from delaying necessary buffs or cleanses.

Eye of Destruction Auto Setup

The Eye of Destruction applies stacking party-wide petrification and deals heavy magical burst damage that scales upward as the battle extends.

Team Roles

  • Main Burst Carry: Jave or Pascal (single-target critical damage).
  • Primary Attack Buffer: Lina or Eileene (party attack and damage amplification).
  • Defense Debuffer: Ace or Rachel (armor reduction and damage-taken amplification).
  • Immunity and Sustain: Yui or Karin (petrify cleanse, immunity, and revives).
  • Secondary DPS: Shane or Dellons (consistent off-cycle single-target damage).

Presets and Skill Order

Set the skill queue to secure team immunity before delivering your main attack:

  1. Party Buff: Attack Up / Damage Amp (Lina / Eileene)
  2. Boss Shred: Defense Reduction (Ace / Rachel)
  3. Status Defense: Petrify Cleanse / Sustain (Yui / Karin)
  4. Primary Burst: Single-target lethal strike (Jave / Pascal)
  5. Secondary DPS: Follow-up single-target strike (Shane / Dellons)

Bull Demon King Auto Setup

The Bull Demon King (Umawang) summons waves of minions that shield the boss from single-target damage while inflicting continuous piercing damage and bleed effects on your party.

Encounter Gimmick Management

If minion waves survive a full rotation, the boss gains defensive buffs and overwhelms the party with bleed ticks. Place area-of-effect (AoE) clearing abilities immediately behind defensive cleanses so the team clears the field before launching single-target nukes.

Presets and Skill Order

  1. Defensive Ward / Cleanse: Bleed cleanse and party shield
  2. Minion Clear: Wide-area AoE strike to defeat summoned minions
  3. Boss Target Debuff: Defense reduction or damage-taken debuff applied to the boss
  4. Primary Single Burst: Focus damage on the unprotected Bull Demon King
  5. Buff Refresh / Sustain: Party damage amplification or continuous heal

Steel Devourer Auto Setup

The Steel Devourer (Iron Predator) relies on a multi-hit damage nullification shield alongside blind and paralysis debuffs.

Neutralizing Blind and Hit-Count Barriers

If your primary carry is blinded, heavy burst skills miss entirely. You must clear blind effects and strip the multi-hit shield before firing single-target burst abilities.

Presets and Skill Order

  1. Status Cleanse: Remove blind debuffs to ensure subsequent hits connect
  2. Multi-Hit Skill: Rapid multi-strike ability to exhaust the hit-count barrier
  3. Armor Reduction: Defense reduction applied to the vulnerable boss
  4. Single-Target Finisher: High-multiplier strike directed into the unshielded target
  5. Support Mitigation: Damage reduction buff to absorb boss counter-attacks

Speed and Gear Threshold Tuning

Auto setups fail if turn cadence is out of alignment, even with the correct preset queue.

  • Speed Tuning: Your buffers and debuffers must have higher speed stats than your main carry. If your damage dealer acts first, their burst lands before defense debuffs are applied. Lower your carry's speed via weapon choices if they naturally outpace your support units.
  • Carry Survivability: Equip secondary armor pieces with HP substats on backline damage dealers to prevent them from dying to unavoidable area attacks.
  • Support Sustain: Equip healers and buffers with block rate, evasion, or damage reduction items so they remain alive to maintain cleanse and healing cycles.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.