To survive early dungeon floors in Shadow of the Depth, pace your basic melee attack chains, reserve your dash to dodge telegraphed attacks rather than to close distance, and systematically clear every room on the floor before stepping through the exit portal. Because healing items are scarce during early descents, minimizing avoidable chip damage and scavenging breakable objects for gold are essential to sustaining long runs.

Executing Arthur's Attack Strings

When playing as the starting warrior, Arthur, primary damage comes from consecutive sword slashes that end in a heavier finishing blow. This final strike deals higher damage and inflicts knockback, pushing back encroaching mobs.

Button mashing on touch controls locks your character into forward-stepping animations, leaving your flank vulnerable to nearby enemies. Control your attack rhythm with the following habits:

  • Pace your inputs: Allow Arthur to track the target and confirm that each swing connects before tapping the attack button again.
  • Hit multiple targets: Arthur's wide horizontal swing can hit two or three clustered enemies at once, maximizing damage against groups.
  • Exploit hitstun: Basic dungeon enemies stagger when struck. Use this window to complete the full three-hit combo before stepping back.
  • Cancel combos when threatened: If a flanking enemy begins a swing behind you, stop attacking and reposition immediately instead of committing to the combo finisher.

Dash Timing and Evasion Tactics

The dash grants brief invulnerability and quick repositioning, but it is bound by a recovery cooldown. Using it carelessly leaves you unable to escape wide-sweeping attacks from larger enemies.

Rely on standard movement to step around slow, basic melee strikes. Reserve the active dash for escaping red telegraphed zones or breaking through enemy encirclements.

Evasion MethodRecommended UseMain Risk
Walk and SidestepFacing single, slow melee enemiesGetting hit if you misread the attack arc
Dash Through EnemySlipping behind slow windups or shieldsLanding on environmental hazards
Dash AwayEscaping explosive traps or multi-mob chargesEntering cooldown when a projectile fires

Closing the gap on stationary foes on foot preserves your emergency dodge for sudden ambushes or projectile attacks.

Target Priority in Monster Rooms

Dungeon chambers mix fast melee swarms, armored brutes, and ranged attackers. Attacking the nearest target often results in sustained damage from off-screen projectiles while you are locked in melee animations.

Clear rooms using this target order:

  1. Ranged Casters and Archers: Hunt down projectile shooters first. Use perimeter pillars and environmental walls to break their line of sight while leading melee enemies away.
  2. Fast Swarmers: Eliminate low-health chasers next so they cannot interrupt your combo strings.
  3. Armored Brutes: Isolate heavy melee enemies once the room perimeter is clear. Bait their forward swings, step back outside their reach, and attack during their recovery animation.

If a room spawns multiple waves at once, retreat toward the doorway or narrow entrance corridor. Funneling aggressive monsters into a choke point forces them into single file, allowing Arthur's broad sword swings to hit the entire group simultaneously.

Room Scavenging and Floor Navigation

Health recovery options are rare in early levels, making environmental scavenging necessary to afford merchant supplies later in the run.

Before stepping through the portal to the next floor:

  • Smash all containers: Break barrels, crates, and clay jars throughout cleared rooms to gather dropped coins and occasional consumable items.
  • Watch for explosive barrels: Keep your distance when attacking containers near red explosive or poison barrels, as triggering a blast inflicts heavy self-damage.
  • Explore side paths: Check dead-end alcoves and side rooms for hidden treasure chests containing bonus currency or equipment.
  • Full-clear the map: Check your mini-map to ensure every adjacent chamber on the floor has been cleared before taking the portal. Leaving rooms behind forfeits currency and upgrades needed to keep pace with escalating enemy health pools on deeper levels.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.