To maximize account progression in Slayer Legend, spend your early Diamonds almost exclusively on Weapon Summons until your Weapon Summon level reaches Level 6 to 7. Pushing this banner secures a Grade 1 Mythic (M1) weapon, unlocks critical skills like Supersonic and Fulgurous, and establishes the prerequisite base required to craft the divine weapon Orr.
Once your weapon baseline is established, divert Diamonds to acquire Class 17 (C17), level offensive Relics in even brackets, and unlock core utility spirits to clear promotion barriers.
---
Weapon Summon Milestones
Weapon attack stats provide the foundation that all subsequent percentage multipliers scale from. Stage bosses, dungeons, and promotion trials require both high flat attack values and high-tier skills unlocked by weapon milestones.
Pour all earned Diamonds into Weapon Summons until you reach Summon Level 7 or pull your required M1 copies. Avoid spending Diamonds on accessories or cosmetics during this phase.
| Weapon Summon Level | Primary Milestone | Key Unlocks and Targets |
|---|---|---|
| Level 1–4 | Early skill synergy | Legendary weapons, Flame Slash, Supersonic requirements |
| Level 5–6 | Mythic transition | Mythic Grade 4 (M4) to Grade 2 (M2) drops, Fulgurous, Blizzard |
| Level 7–7.5 | Core endgame base | Mythic Grade 1 (M1) drop, crafting prerequisite for Orr |
| Level 8+ | Endgame awakening | Duplicate M1 weapons for awakening stars and divine ascension |
---
Class Summon Timing and Benchmarks
Class bonuses multiply your character's base weapon attack and health. Summoning classes too early results in weak overall damage because a high percentage multiplier cannot compensate for a low base weapon stat.
Begin allocating Diamonds toward Class Summons once your Weapon Summon level reaches Level 5.5 to 6.
- Target Class 17 (C17): Stop initial class pulls upon unlocking C17. Its stat boosts provide sufficient scaling to clear Mithril and early Adamantite promotion ranks.
- Push to Class 18 and 19 (C18/C19): Resume class pulls when late-game promotion bosses deal lethal burst damage that requires the defensive and offensive multipliers on C18 or C19.
- Delay Class 20 (C20): Do not chase C20 before crafting Orr and securing an M1 weapon. The drop rates on C20 are low, making the expenditure inefficient compared to guaranteed stat systems.
---
Relic Investment Brackets
Relics provide guaranteed, non-RNG stat increases across Attack, Critical Damage, and defensive pools. They serve as reliable progression tools between major weapon banners.
Begin upgrading Relics after securing an early Mythic weapon and unlocking at least Class 16 or 17:
- Level Relics evenly: Diamond costs scale per level. Upgrading all offensive Relics (Attack and Critical Damage) across the board yields more total combat power per Diamond than pushing a single Relic to maximum level.
- Progress in brackets: Raise all offensive Relics to Level 20, then bring them collectively to Level 30, Level 40, and Level 50.
- Budget periodically: Allocate roughly 20% of your regular Diamond income to Relics during gear droughts to ensure constant account growth.
---
Spirit and Companion Priorities
Spirits and companions provide active buffs and utility necessary to bypass specific timer checks and boss mechanics.
Core Spirit Archetypes
Summon spirits to obtain three primary utility tools:
- Loar: Amplifies single-target burst damage during boss promotion battles.
- Sala: Applies percentage burn damage over time, bypassing high-defense targets in dungeons.
- Noah: Mitigates incoming burst damage from bosses, extending survival windows so combat skills can cycle off cooldown.
Level these spirits evenly and prioritize their passive skills before investing in awakening stars.
Companion Upgrades
For companions such as Luna and Miho, invest promotion stones and dungeon materials immediately. Prioritize raw attack and cooldown reduction to maximize their autonomous damage support in stage waves.
---
Resource Management and Common Pitfalls
Avoid these resource traps to prevent stalling your progression momentum:
- Pulling Accessory Banners Early: Do not spend Diamonds on rings and necklaces in the early-to-mid game. Rely entirely on passive stage drops until late-game weapon and class goals are complete.
- Spending Dice on Early Promotions: Save promotional reroll Dice for higher promotion tiers such as Mithril, Adamantite, and Ether. Early promotion boards offer low stat ranges that are replaced quickly. When rolling late-game boards, lock only high-grade Extra Attack or Critical Damage lines.
- Misallocating Skill Tokens: Invest skill tokens heavily into universal abilities such as Meditation, Supersonic, and Fulgurous rather than leveling low-impact, early-game skills.
Free Slayer Legend Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
63 players commented on this guide.
Can you add more details about early game in a future update?
I tried this today and it worked better than my old setup.
I wish I had read this before upgrading the wrong thing.
The explanation is clear, especially for beginners.