Collect gold, wood, and stone as you explore, and avoid unnecessary backtracking that delays reaching other map objectives. Preserve your starting troops when you can: replacing lost units costs gold, which you may also need for recruitment and settlement upgrades.
Explore for resources without wasting movement
Use your Wielder to reveal nearby areas and collect loose resources. Plan a route that passes multiple resource nodes during a movement cycle when possible. The draft identifies gold piles, wood, stone, chests, neutral creature dwellings, and gold mines as map points to look for.
Keep movement points in mind as you choose your route. If a detour takes you away from your objective, it can delay reaching other points of interest. The supplied material does not give exact routes or resource values, so choose based on what you can reach and collect.
Preserve troops before taking fights
Before engaging neutral creatures or rival forces, consider the strength of your army and the potential cost of losing units. Avoiding or retreating from a fight may be preferable to losing troops you would need to replace with gold.
The draft also suggests using Wielder spells against high-threat enemies and placing ranged units behind defensive cover when available. It does not specify spell effects, unit matchups, or which encounters your starting army can win, so there is no supported army-size threshold or universal fight order.
Balance recruitment with settlement upgrades
Recruitment and building upgrades compete for resources, particularly gold. The draft recommends building structures for tier-one units and basic resource generation, then considering gold-per-turn buildings once your unit count is stable. It also advises against spending all your gold on recruitment or holding back so much that your army cannot take on map encounters.
Use the needs of your current army and settlement to decide what to fund next. The supplied material does not establish a specific upgrade order, town hall requirement, or minimum reserve, so do not treat any one sequence as mandatory.
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Player Comments
152 players commented on this guide.
This saved me time in the early game.
I wish I had read this before upgrading the wrong thing.
This guide answered the exact question I had.
Can you add more details about early game in a future update?