To clear Tier 3 of the Galactic Legend Rey event in Star Wars™: Galaxy of Heroes, defeat Kylo Ren in a one-on-one duel using Rey (Jedi Training). Each attempt costs 60 Light Side Event Tickets, and you must clear the tier three times to claim the final 150 shards needed to unlock the character. Winning consistently requires countering Kylo Ren's specific stances using the duel's three dedicated actions: Strike, Parry, and Feint.

Duel Rules and Move Interactions

Tier 3 replaces standard character abilities with three event-specific combat commands arranged in a rock-paper-scissors system. Selecting the wrong move into Kylo's readied posture triggers heavy retaliatory damage.

AbilityStrong AgainstWeak AgainstFunction
StrikeFeintParryDeals direct physical damage; punished if the enemy parries.
ParryStrikeFeintDeflects incoming attacks and staggers the opponent; fails against feints.
FeintParryStrikeBypasses defensive guards to deal damage; leaves you open to strikes.

How to Counter Kylo Ren's Stances

Kylo Ren displays visual stances and status icons that signal his intended action on his next turn. Choose Rey's action based on Kylo's current status:

  1. Kylo displays a Parry stance: Use Feint. This bypasses his guard, inflicts safe damage, and avoids the counter-damage triggered by striking into a parry.
  2. Kylo charges a Strike: Use Parry. This negates his incoming damage, protects your Health and Protection, and leaves Kylo staggered.
  3. Kylo is Staggered or Neutral: Use Strike. When Kylo is not actively guarding or winding up an attack, Strike deals maximum damage to wear down his health bar.

If Kylo's turn meter is filling and his stance is ambiguous, default to Parry to protect against a high-damage blow rather than risking an unmitigated Strike.

Tier 3 Shard and Ticket Structure

Failing the encounter forfeits the spent currency, making consistency essential.

TierTicket Cost per AttemptClears RequiredShard Rewards
Tier 115 Light Side Tickets8 clears80 Rey Shards
Tier 230 Light Side Tickets4 clears100 Rey Shards
Tier 360 Light Side Tickets3 clears150 Rey Shards (50 per clear)

Completing all three Tier 3 clears provides the final 150 shards, bringing your total to the 330 shards required for activation.

Preparation Checklist for Rey (Jedi Training)

Before spending tickets on Tier 3, verify Rey's build to maximize your margin for error:

  • Health and Protection: Equip mod primaries and secondaries that boost survivability. Extra effective health allows Rey to survive accidental misreads or neutral damage trades.
  • Speed: Maintain strong Speed secondary stats on your mod set so Rey cycles actions quickly and reacts to Kylo's stance shifts.
  • Relic Depth: Ensure Rey meets the Journey Guide relic prerequisite. Additional relic levels add Armor and max health, further reducing incoming damage during each duel.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.