If you want to handle more than combat, consider investing in Repair, Computer Use, Persuade, and Awareness. The supplied build draft associates these skills with technical tasks, dialogue checks, and mine detection, but it does not establish a universal ranking or a required skill level.
Choose skills for the tasks you want to handle
- Repair: The draft says Repair can be used to fix droids, including T3-M4, and salvage components.
- Computer Use: The draft associates this skill with terminals, including options to disable turrets or security systems.
- Persuade: The draft describes dialogue checks that can affect quest outcomes and companion Influence.
- Awareness: The draft says Awareness can reveal mines, which you can then disarm or recover.
Use these distinctions to decide where to spend skill points. If you want to handle technical interactions yourself, focus on Repair or Computer Use; if dialogue checks or mine detection matter more to your approach, consider Persuade or Awareness.
The draft also recommends high Intelligence because it says Intelligence affects skill points gained per level. It suggests 14 or 16, but does not explain which value applies under what conditions, so treat those figures as unverified rather than fixed requirements.
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Player Comments
82 players commented on this guide.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Star Wars™: KOTOR II articles next.
This saved me time in the early game.
This guide answered the exact question I had.