In Summoners War Guardian 3 (G3) Guild Siege, Logan (the Wind Weapon Master) functions as a single-target offensive counter against durable water bruisers and neutral defensive cores. To use him effectively, build him on Violent and Will with maximum Critical Rate, tune his Speed directly behind an Attack buffer or stripper, and target high-Attack Bar threats to chain continuous turns.
Rune Builds and Stat Benchmarks
Logan requires high Speed, near-capped Critical Rate, and sufficient durability to survive counterattacks while cycling his skills. Violent is his primary set because Attack Bar absorption paired with Violent procs allows him to refresh his cooldowns within a single combat turn. Will runes on the secondary set are necessary to protect him against early crowd control and strip-stun openers.
| Rune Attribute | Target Benchmark | Role Priority |
|---|---|---|
| Primary Sets | Violent / Will (preferred), Swift / Blade, or Fatal / Will | Maximize turn cycling and early immunity |
| Speed (SPD) | +110 to +140 | Speed-tuned directly behind your team buffer |
| Critical Rate (CR) | 85% minimum (100% recommended) | Guarantees consistent damage and cycling checks |
| Critical Damage (CD) | 140% to 170%+ | Ensures lethal burst on defense-broken targets |
| Defensive Bulk | +10,000 HP, +400 DEF | Prevents one-shots from stray procs and counters |
| Accuracy (ACC) | 30%+ | Lands built-in Defense Breaks and speed debuffs |
Artifact Stat Priorities
- Skill 2 and Skill 3 Critical Damage: Maximizes execution burst against defense-broken enemies.
- Damage Dealt on Water: Amplifies damage into standard water-heavy frontlines.
- Accuracy on Skill 1 and Skill 2: Helps bypass enemy Resistance when applying essential debuffs without external setup.
Drafting Logan in Siege Offense
Because Logan deals exclusively single-target damage and lacks team-wide protection, he must be drafted alongside supports that secure turn order or mitigate incoming burst.
Speed Cleave Shell
- Team: Logan, Galleon, and Clara or Eshir.
- Role: Clara or Eshir strips enemy Will runes and secures turn priority. Galleon provides Attack Power buffs and secondary Defense Breaks via Time to Loot. Logan then executes the enemy team's primary anchor before the defense moves.
Protective Bruiser Shell
- Team: Logan, Woosa or Louise, and Feng Yan or Vigor.
- Role: Woosa or Louise applies multi-turn Immunity and shields, allowing Logan to cycle through multiple offensive turns without shedding his defenses. A secondary tank like Feng Yan or Vigor brings supplemental sustain and sustained Defense Breaks.
Match Execution and Target Priority
Execute attacks in a strict sequence to avoid losing Logan before his cycling engine starts:
- Strip Will Runes: Remove enemy immunity buffs using your opening support. Attacking into Will prevents Logan from reducing enemy Attack Bars or landing debuffs.
- Secure the Attack Buff: Keep an Attack Power buff active on Logan before committing his high-damage skills.
- Target High-Attack Bar Threats: Direct Logan's absorption abilities at enemies with full or nearly full Attack Bars. This creates the widest possible tempo advantage and helps him immediately gain a follow-up action.
- Prioritize Fragile Anchors: Eliminate primary water threats, key revivers, or dangerous control units first. Avoid targeting heavy fire bruisers early, as glancing hits will interrupt Logan's damage and stall his Attack Bar generation.
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Player Comments
62 players commented on this guide.
This helped me understand strategy much better.
Good guide for Summoners War players. The strategy part was useful.
Can you add more details about strategy in a future update?
This saved me time in the early game.