Reaching the 1700-point threshold in the Summoners War World Arena (RTA) marks the transition from a casual competitor to a strategic veteran. At this level, the game is no longer decided solely by rune quality or luck; it is won in the drafting phase. To climb consistently, players must move away from rigid, "one-size-fits-all" team compositions and embrace a philosophy of reactive drafting, where every pick serves to neutralize the opponent’s win condition while reinforcing your own.
The Foundation: Building Flexible Cores
The most common trap for players stuck below 1700 points is relying on a single, inflexible team composition. In high-level Summoners War RTA, opponents will identify your "meta" team and dismantle it through targeted bans and hard counters.
To break through, you must develop "flexible cores"—a group of 3–4 monsters that share strong synergy but leave two slots open for reactive tech choices. A successful core usually consists of a primary cleanser, a sustain unit, and a damage dealer who can operate independently. By keeping your last two picks flexible, you maintain the ability to pivot into control, bruiser, or speed-cleave styles depending on what your opponent reveals. This prevents you from being locked into a losing matchup before the match even begins.
Mastering the Reactive Drafting Phase
Drafting in Summoners War is a conversation. When your opponent picks a high-threat monster, your response must be immediate and tactical.
- Analyze the Threat: If the opponent drafts high-speed units (e.g., Oliver, Ethna), your priority is to draft units that can survive the initial burst or "cut" the turn order.
- Identify Synergies: If the opponent drafts a "protect the carry" composition (e.g., a healer paired with a heavy damage dealer), your goal is to draft units that provide either defensive pressure or isolation mechanics.
- The Power of the Pivot: Don't be afraid to change your strategy mid-draft. If you intended to run a speed team but your opponent drafts heavy anti-speed passives, pivot your final two picks to a bruiser or turn-two composition to punish their focus on speed.
Strategic Ban Management
At the 1700-point mark, the ban phase is often the most important part of the match. A disciplined player understands that the ban should be used to remove the "linchpin" of the opponent's strategy—the unit that makes their entire team work.
If you are facing a heavy crowd-control (CC) team, your ban should almost always target their primary stripper or CC threat. If you are facing a "cleave" team, your ban must target the unit providing the attack buff or the primary damage dealer. Never waste a ban on a support unit that is merely annoying; ban the unit that, if left on the field, would force you to play a game you cannot win.
Leveraging Counter-Picks for Late-Draft Advantage
The final two picks in Summoners War RTA are your "tech" slots. These picks should be dedicated to exploiting specific weaknesses in the enemy team.
- Element Awareness: Never underestimate the power of elemental disadvantage. If the opponent has locked in three wind-based threats, a well-placed fire unit with passive damage reduction can become unkillable.
- Hard Counters: Keep a roster of specialized monsters. If the opponent picks units that rely on buffs, have a unit ready with "buff block" or "strip" capabilities. If they rely on turn manipulation, have a unit that provides passive speed penalties or turn-order disruption.
- Why it works: These counters force the opponent to react to you rather than executing their own plan, effectively shifting the tempo of the match in your favor.
Essential Tactics for Climbing the Ladder
Beyond the draft, your success depends on how you manage your resources and your mindset.
Analyzing Replays
The best way to reach 1700 points is to study your losses. After a defeat, review the replay with a critical eye:
- Drafting Errors: Did you misidentify the opponent's win condition?
- Ban Mistakes: Did you ban the wrong unit, allowing them to execute their combo?
- Targeting: During the match, did you focus the right enemy unit first, or did you get distracted by a low-threat support?
Mental Discipline and "Tilt"
Climbing the ladder is physically and mentally taxing. "Tilt" is the primary cause of stagnation at the 1700-point level. When you are frustrated, you lose the ability to think analytically, leading to impulsive picks and poor target prioritization. If you lose three matches in a row, step away from the game for 30 minutes. Resetting your focus is often the most effective "strategy" for a climbing player.
Common Mistakes to Avoid
- Over-relying on Meta: Just because a unit is S-tier doesn't mean it fits every team. A perfectly synergetic team of A-tier units will almost always beat a disjointed team of S-tier units.
- Ignoring Turn Order: Always keep track of your team's speed tuning. If your cleanser isn't faster than your damage dealer, you are giving the opponent a window to CC you before you can act.
- Rushing Picks: You have limited time to draft. Use it to scan the opponent's runes (if available in replays/history) and verify your turn order. A hasty pick is rarely a good one.
Conclusion: Consistency is Key
Reaching 1700 points in Summoners War World Arena is a marathon, not a sprint. By focusing on flexible drafting, mastering the ban phase, and maintaining the emotional discipline to learn from every loss, you will naturally increase your win rate. Remember that the goal is to create a draft that forces the opponent to play your game—not the other way around. Stay consistent with your practice, refine your monster pool, and the points will follow.
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Player Comments
38 players commented on this guide.
Can you add more details about strategy in a future update?
This saved me time in the early game.
The tips are practical and easy to follow.
I tried this today and it worked better than my old setup.