Equipping Ban with nunchaku in The Seven Deadly Sins: Origin shifts his combat profile into a fast-paced, multi-hit melee brawler. This weapon style trades the heavy single-hit damage of larger armaments for high attack speed, rapid ultimate gauge generation, and fast application of Ban's signature Snatch stat-stealing debuffs. To play him effectively, stay at close range, reset normal attack strings with dodge cancels before long recovery frames, and stack debuffs before cycling in burst skills or swapping teammates.
Nunchaku Attack Strings and Cancel Timing
Nunchaku basic attacks strike multiple times per swing animation. This hit volume accelerates resource building and triggers on-hit effects much faster than slower weapons. Each strike in the sequence also carries Ban forward slightly, automatically closing distance against targets that flinch or drift backward.
However, letting the standard sequence run through its final hit commits Ban to a prolonged recovery animation. To maintain continuous pressure and stay safe:
- Execute your light attack sequence up through the penultimate hit.
- Input an evasion dodge or buffer an active skill immediately after that hit lands.
- Resume your attack chain to loop damage without suffering recovery downtime.
This cancel loop preserves Ban's mobility and keeps stamina expenditure low, since his natural forward weapon drift closes gaps without requiring sprint dashes.
Maximizing Snatch and Skill Burst Windows
Ban's Snatch mechanics siphon offensive and defensive stats from targets, increasing his own damage output while lowering enemy resistance. Because nunchaku attacks register multiple hits in rapid succession, they accelerate how quickly targets accumulate maximum debuff stacks.
To capitalize on this synergy:
- Open with a Gap-Closer: Use an active skill to close in and apply the initial debuff.
- Stack via Fast Flurries: Land accelerated nunchaku light strings to reach maximum Snatch stacks and fill your ultimate gauge.
- Cash Out with Bursts: Once debuffs peak, fire Ban's heavy skill burst and ultimate, or tag in a secondary burst damage dealer to exploit the weakened target.
Combat Matchups and Boss Tactics
Nunchaku Ban handles mob swarms easily through sweeping hits that draw scattered enemies together. Against armored targets and field bosses, however, short weapon reach and lack of stagger demand tighter discipline.
| Combat Situation | Nunchaku Approach | Tactical Benefit |
|---|---|---|
| Standard Mob Packs | Full normal string into sweeping skill | Clusters targets and keeps them locked in continuous hitstun |
| Elite Humanoids | Rapid light chains with dodge cancel resets | Disrupts enemy skill casting while evading incoming strikes |
| Armored Bosses | Short poke sequences and immediate burst skills | Avoids commitment to long animations during point-blank area attacks |
| Burst Windows | Fully stacked Snatch skills into Ultimate | Maximizes stat-theft scaling during vulnerability phases |
Against bosses with active super armor, avoid prolonged combo chains. Execute a quick two-hit sequence, trigger debuff skills, and immediately dodge cancel backward to avoid point-blank counterattacks.
Recommended Party Rotation
Nunchaku Ban works effectively as an active on-field driver or as an offensive utility sub-DPS who softens targets for another carry.
- Utility Support Opener: Deploy shields or lingering crowd-control fields to prevent Ban from taking chip damage during melee flurries.
- Ban's Field Time: Swap to Ban, close the distance, apply Snatch debuffs, and run two canceled nunchaku strings to fill resource bars.
- Burst and Swap: Trigger Ban's ultimate while debuffs remain active, then swap to your main burst DPS to exploit the shredded enemy defenses before repeating the rotation.
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Player Comments
148 players commented on this guide.
I tried this today and it worked better than my old setup.
I wish I had read this before upgrading the wrong thing.
Nice guide. I am checking the other The Seven Deadly Sins: Origin articles next.
This guide answered the exact question I had.