To advance the main campaign in The Seven Deadly Sins: Origin, follow the gold objective markers on your HUD to trigger instanced scenario quests. Progress requires eliminating anchor targets inside dimensional rifts, unlocking sealed ruin doorways, and staggering the Ancient Golem to open northern Britannia and unlock core party systems.

Early campaign objectives revolve around investigating dimensional rifts across Britannia. Approaching these spatial anomalies locks the immediate perimeter into a closed story encounter.

To clear rifts efficiently and survive multi-wave combat arenas, use the following sequence:

  1. Follow gold HUD waypoints: Prioritize gold scenario markers over open-world diversions to access required story instances.
  2. Scout for anchor units: Rather than engaging standard mob packs in the center, circle the perimeter to locate elite enemies surrounded by visual auras. Defeating these specific anchor units immediately destabilizes the rift and triggers the exit sequence.
  3. Eliminate elevated ranged threats: In enclosed arena gauntlets, use high-mobility gap closers to defeat archers and elemental casters on perches first. Leaving them active causes persistent knockbacks and interrupts melee attack chains.
  4. Group melee targets: Once backline ranged attackers are down, herd remaining melee enemies together using wide-sweeping attacks or crowd-control abilities to damage them simultaneously.

Solving Dungeon Barriers and Ruin Mechanisms

Campaign ruins and subterranean chambers gate forward progress behind physical and magical barriers. Unlit glyphs on stone archways indicate uncollected keys or intact power seals nearby.

MechanismRequired ActionFailure Consequence
Resonant PrismsDestroy all floating crystal nodes powering the door seal with physical or spell attacksEndless guardian enemy reinforcements
Timed Rune PlatesStand on floor switches (or place constructs) to lower gate barriers before traversing moving platformsPlate timer expires and resets the sequence
Elemental BraziersLight dormant torches in the sequence shown by wall carvings using matching elemental skillsPuzzle resets torch states to unlit

Defeating the Ancient Golem

The Ancient Golem serves as the campaign's early gatekeeper boss. Its heavy armor deflects frontal blunt damage, requiring targeted joint attacks to create damage windows.

Phase 1: Joint Breaking and Stagger

Maintain a medium distance from the boss to bait its telegraphs. The Golem will execute a two-handed overhead smash that sends a linear shockwave forward, often chained into a wide horizontal arm sweep.

Dodge laterally through the sweeping arm to reach the glowing blue energy cores on its knees and elbows. Striking these joints depletes the boss's posture gauge. Once the gauge empties, the Golem collapses into a downed state. Immediately swap to your burst-damage characters and focus all heavy skills on its exposed head core.

Phase 2: Enraged Charge

In its second phase, the Golem enrages, dropping boulders across the arena floor and beginning a spinning charge attack. Do not attempt long attack combos during this animation. Sprint along the outer wall of the arena until the Golem collides with a boundary wall. The impact immobilizes the construct, leaving it exposed to finishing combos.

Campaign Milestones and Next Actions

Defeating the Ancient Golem and stabilizing the primary dimensional rift completes the opening scenario arc and unlocks several core progression features:

  • Party Customization: Unlocks companion configuration menus and full companion skill trees.
  • Artifact Synthesis: Grants access to synthesis crafting stations located in major settlement hubs.
  • Northern Exploration: Clears physical barriers, including broken bridges and barricaded mountain passes, providing access to higher-tier equipment drops and upgrade materials in northern Britannia.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.