To reach 90 million burst damage against the Giant Hawk event boss in The Seven Deadly Sins, you must build a hyper-carry team around IF Meliodas, cycle cards to build gold-tier skills, stack rank-three offensive buffs, and land a critical hit on your burst turn. Because Giant Hawk lacks a damage cap, layered attack and critical damage multipliers can scale unchecked into extreme damage totals.
IF Meliodas Giant Hawk Team Composition
Reaching this damage ceiling requires dedicating every team slot to enabling Meliodas's final strike.
| Slot | Role | Recommended Hero | Primary Function |
|---|---|---|---|
| Main DPS | Primary Carry | IF Meliodas | Delivers the 90M burst using a gold-rank skill or Ultimate Move scaled by critical damage. |
| Rank Manipulation | Support | Halloween Gowther / Holy Knight Gowther | Upgrades ally cards to rank three (gold) so burst skills reach maximum multipliers. |
| Stat Buffer | Offensive Support | Kizuna / Red Helbram | Provides percentage-based Attack-related and Critical Damage buffs. |
| Sub-Slot | Passive Amplifier | Ragnarok Ban / Deathpierce | Boosts allied offensive stats or reduces enemy Critical Defense from the backline. |
Gear Requirements and Substats
IF Meliodas requires strict gear tuning to ensure the burst finishes at or above 90 million:
- Gear Sets: Run either an Attack/Critical Damage set or a triple Critical Damage set. Triple Critical Damage yields the highest ceiling, while Attack/Critical Damage offers more baseline reliability if your account's Combat Class is lower.
- Top Pieces (Bracelet, Ring): Roll pure Attack substats targeting 14.5% to 15.0%. Meliodas's multipliers scale directly from base attack.
- Middle Pieces (Earrings, Rune): Roll pure Defense substats to withstand Hawk's incoming attacks during the card setup phases.
- Bottom Pieces (Necklace, Belt): Roll pure HP substats to raise your overall Combat Class and ensure your team survives early turns.
Support units like Gowther and your buffer should run full HP/Defense sets. Their role is strictly utility and survival; their individual damage is irrelevant to the setup.
Turn-by-Turn Card Cycling and Execution
Execute the encounter across three to four deliberate phases to line up your cards:
- Discard and Cycle (Turns 1–2): Use low-value support attacks and unneeded cards to free hand space. Do not use Meliodas's single-target damage cards. Position identical cards adjacent to each other so incoming card drops trigger natural merges.
- Upgrade to Gold Cards (Turn 3): Cast Gowther’s rank-up skill when your hand holds Meliodas's primary attack card and your buffer’s stat skill. Chaining rank-ups will bring your entire hand to rank three.
- Execute the Burst Turn:
- Cast your rank-three Attack and Critical Damage buff cards first to ensure all stat multipliers apply to Meliodas.
- Cast any targeted defense-reduction skills if your composition uses them.
- Fire IF Meliodas's rank-three attack card or fully prepared Ultimate Move last.
Failure Points to Avoid
- Dealing Premature Damage: Do not attack Hawk aggressively during turns one and two. Hitting the boss early can trigger defensive responses or phase changes that lower your final burst output. Play non-damaging buff skills or discard cards into empty space when cycling.
- Missing the Critical Hit: The 90M threshold requires Meliodas's final hit to critically strike. If your Meliodas does not crit, damage will fall well short of the goal. Rely on your fourth-slot passive support (such as Deathpierce's Critical Defense reduction) and high Critical Chance stats to eliminate variance on the execution turn.
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Player Comments
88 players commented on this guide.
Nice guide. I am checking the other The Seven Deadly Sins articles next.
The explanation is clear, especially for beginners.
Good guide for The Seven Deadly Sins players. The strategy part was useful.
Can you add more details about strategy in a future update?