To reach the top 1% score threshold of 21,000 to 22,000 points against Legend Boss Melascula in The Seven Deadly Sins, you must pace the fight across three to four turns. Fulfill stage mission criteria, protect your team's remaining HP, and execute a high-overkill burst on the final phase.
Rushing Phase 1 in a single turn reduces your score floor because it skips required buff triggers and gauge building.
Choosing Your Team Strategy
Your target score dictates whether to prioritize high-variance damage amplification or stable utility.
| Setup Variant | Core Frontline Role | Sub Slot Role | Strategic Focus | Target Score |
|---|---|---|---|---|
| Peak High Score | Offense anchors, rank-up support, critical amplifiers | Passive stat buffer | Card merging, fishing for gold damage skills, maximum overkill | 22,000+ |
| Stable High Score | Single-target DPS, stance cancellation, steady buffer | Defense/survival booster | Predictable buff maintenance, stance removal, low RNG variance | 21,000+ |
The 22,000-point setup removes defensive safeguards to stack offensive multipliers, requiring favorable card draws and critical hits on the final turn. The 21,000-point setup includes stance cancellation and defensive passives to secure stage missions consistently without restarting for optimal card hands.
Phase 1: Gauge Building and Setup
Phase 1 requires a controlled two-turn clear to prepare your hand and Ultimate Move gauges for the boss's second phase.
- Turn 1 (Preparation): Cast non-damaging stat buffs or utility skills first. Use gauge-building attacks on secondary targets to ready your primary damage dealer's Ultimate Move for the phase transition.
- Turn 2 (Phase Clear): Weaken Melascula with intermediate attack skills and defeat her on this turn. Ensure your team finishes Phase 1 at or near full HP to protect your remaining health score multiplier.
- Card Management: Retain your highest-tier single-target attack cards and critical damage boosters in hand. Do not waste gold-rank offensive skills to finish a low-health boss in Phase 1.
If your primary damage dealer lacks the required rank-up cards, buffs, or Ultimate Move gauge by the end of Turn 2, restart the attempt to conserve stamina.
Phase 2: Stance Handling and Burst Sequencing
Melascula gains aggressive stat boosts and retaliatory mechanics in Phase 2. Lingering past Turn 4 triggers point deductions from turn penalties and accumulated team damage.
- Clear Defensive Buffs First: Remove any damage reduction effects, barriers, or defensive stances active on Melascula before committing high-value attacks.
- Apply Enhancements: Trigger attack and critical damage enhancement buffs prior to attacking.
- Execute the Overkill Strike: Fire stored Ultimate Moves and gold-rank offensive cards on Turn 3 or Turn 4. The scoring algorithm heavily rewards excess damage dealt beyond Melascula's remaining health bar.
Scoring Mistakes to Avoid
- Pushing Phases Too Early: Defeating Phase 1 on Turn 1 forfeits points tied to buff deployment and skill usage requirements.
- Attacking Into Damage Caps: Hitting Melascula while damage reduction or defensive stances are active neutralizes the scoring value of high-rank cards.
- Incorrect Attack Sequencing: Firing your strongest single-target burst card before stripping Melascula's defensive barriers wastes your highest overkill multiplier. Always place your highest-damage skill in the final action slot of the burst turn.
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115 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
This helped me understand strategy much better.
Nice guide. I am checking the other The Seven Deadly Sins articles next.
This guide answered the exact question I had.