To counter Four Knights of the Apocalypse teams in The Seven Deadly Sins Normal (Ungeared) PvP, run All-Knowing Odin alongside Sun God Gawain and Goddess of Destiny Skuld. This setup overwhelms opposing teams immediately by exploiting Odin's base skill multipliers and area-of-effect damage before the Four Knights composition can ramp up defensive or offensive passives.
Core Unknown Team Composition
Normal PvP strips away equipment substats, which places greater weight on raw hero kits, innate stat scalings, and passive abilities. This team functions as an Unknown-focused offense that relies on high initial damage to secure early eliminations.
| Slot | Character | Tactical Role |
|---|---|---|
| Main Attacker | All-Knowing Odin | Area cleave, main damage carry, and passive stat amplification |
| Secondary Attacker | Sun God Gawain | Single-target burst, burn pressure, and stat debuffs |
| Tactical Support | Goddess of Destiny Skuld | Passive stat boosting, team utility, and damage mitigation |
| Sub Slot | Nanashi (or similar Unknown support) | Universal Unknown stat amplification through Holy Relic synergy |
Skuld provides foundational passive support and stat modification to cushion incoming hits and increase outgoing damage. Gawain applies single-target pressure to soften or eliminate critical targets, clearing the way for Odin's cleaves to finish the opposing frontline.
Skill Rotation Against Four Knights Teams
Four Knights teams rely on surviving early turns to accumulate momentum and scale passive protections. To prevent their sustain loops, follow a strict skill deployment sequence during your initial offensive turn:
- Identify the Primary Threat: Target the enemy's main damage carry or central passive enabler before activating skill cards.
- Deploy Skuld's Support: Open with Skuld's abilities to establish stat advantages and team utility.
- Execute Gawain's Single-Target Strike: Direct Gawain's attacks into the identified high-priority target to force critical damage or trigger defensive passives early.
- Finish with Odin's Cleave: Follow up with Odin's area-of-effect skills to eliminate the weakened priority target and heavily damage the remaining frontline units.
If opening cards merge into rank-two Odin attacks, prioritize those higher-tier multipliers immediately to break through defensive baselines.
Surviving Second-Turn Scenarios
When you lose the Combat Class check and go second, adjust your play toward immediate retaliation rather than defensive stall tactics:
- Absorb Initial Hits: Because Ungeared PvP removes high critical damage substats, a baseline Unknown frontline supported by Skuld can survive standard opening trades.
- Counter Directly: Do not spend action points attempting to heal if your core units take damage.
- Commit to Eliminations: Use your first active turn to wipe out at least one to two enemy frontline units, removing their ability to retaliate effectively on subsequent turns.
Matchup Limits and Constraints
This strategy relies on raw offensive momentum and card availability. An opening hand deficient in attacking cards or an opponent who successfully locks down Odin on turn one will disrupt the team's intended win condition.
Furthermore, this build is tuned specifically for Normal PvP. In Elite (Geared) PvP, opponents field specialized defensive gear sets, damage-reduction substats, and critical resistance builds that alter damage thresholds and require different team planning.
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Player Comments
85 players commented on this guide.
Can you add more details about early game in a future update?
Good guide for The Seven Deadly Sins players. The early game part was useful.
I tried this today and it worked better than my old setup.
This helped me understand early game much better.