To transfer your city to another kingdom in Viking Rise, you must clear your active queues, leave your Tribe, purchase the required number of Migration Passes, and select an eligible server from the continental map. Relocation moves your Chief Hall to a random province in the new kingdom and triggers an immediate 30-day migration cooldown.
Account Prerequisites for Migration
The game automatically verifies your account status before allowing a transfer. You must resolve every item on this checklist to enable the transfer button:
- Chief Hall Level: Your Chief Hall must be Level 16 or higher to perform standard migration. Lower levels rely on beginner teleport items instead.
- Tribe Membership: You cannot belong to a Tribe. Relinquish leadership roles, resign from your Tribe, and vacate all alliance holdings.
- No Active Marches: All troop movements, resource gathering, reinforcements, and scouting eagles must return to your city.
- Peaceful Combat State: Your city cannot be under attack, targeted by an incoming rally, or active under combat frenzy timers.
- Empty Infirmary: All wounded troops in your Healing Tent must be fully healed. Medical beds must be clear.
Managing Unprotected Resources
Unprotected resources above your Storehouse limit are permanently deleted upon migration.
Items stored in your inventory bags remain completely safe. However, loose Food, Wood, Stone, and Gold accumulated on your main interface above the warehouse protection cap will be lost. Before confirming your transfer:
- Spend excess materials on long Academy research projects, building upgrades, or troop training queues.
- Donate excess loose resources to Tribe members before leaving your alliance.
- Avoid opening inventory resource packs until after you arrive in your new kingdom.
Migration Pass Costs and Acquisition
Standard migration requires Migration Passes (Transfer Scrolls). The number of passes needed scales directly with your account's total Might relative to the target kingdom:
| Might Ranking Tier | Kingdom Impact | Migration Pass Cost | Primary Source |
|---|---|---|---|
| Low Might (Sub-Top 100) | Minor | 1–3 Passes | Tribe Shop via personal Tribe Honor |
| Mid Might (Top 50–100) | Moderate | 4–9 Passes | Tribe Shop and event milestones |
| High Might (Top 10–50) | Substantial | 10–20+ Passes | Tribe Honor hoarding and premium store packs |
| Top Tier / Cross-Cap | Severe | Special Approval Required | May require target King or Ruler permission |
Tribe leaders must use Tribe Points to stock Migration Passes in the Tribe Shop. Individual players can then purchase them using accumulated personal Tribe Honor. Stocking and saving honor takes time, so prepare your inventory well ahead of departure.
Step-by-Step Migration Process
Once your city satisfies all conditions and holds the necessary passes, execute the transfer:
- Tap the wilderness map and zoom out fully, or tap the globe icon in the bottom-right corner to open the Kingdom Overview.
- Select your destination kingdom. Ensure the server is not locked under early-stage protection, immigration caps, or active Kingdom versus Kingdom (KvK) campaigns.
- Tap the kingdom banner and select the transfer or immigration option.
- Review the automated checklist to confirm all requirements show green.
- Confirm the pass expenditure to initiate the move.
The game client will restart briefly. Your Chief Hall will place randomly in an outer province of the target kingdom, and your account will enter a mandatory 30-day transfer cooldown. Use an Advanced Teleport immediately after loading to reposition your city into your new Tribe's territory.
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Player Comments
42 players commented on this guide.
This helped me understand resources much better.
I wish I had read this before upgrading the wrong thing.
I tried this today and it worked better than my old setup.
This saved me time in the early game.