To clear higher floors in the Viking Rise Tower of Immortality, inspect each defending garrison before entering battle and build your march around direct troop-type counters and dedicated squad roles. The Tower of Immortality is a PvE challenge where failed attempts do not permanently deplete your city's standing military, allowing you to test formations and refine timings without permanent troop loss. If your squads fail to eliminate the defenders before the stage timer runs out, the encounter triggers an enrage defeat.
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Counter Defending Formations with Troop Matchups
Beyond the early floors where raw might can brute-force an encounter, garrison health, defense, and attack scale high enough that using counter advantages becomes necessary. Align your frontline defensively against the enemy's primary damage sources using the core troop relationship:
- Infantry counters Pikemen
- Pikemen counter Cavalry
- Cavalry counters Archers
- Archers counter Infantry
| Defending Garrison Focus | Recommended Counter March | Battlefield Objective |
|---|---|---|
| Heavy Cavalry Vanguard | Pikeman March | Absorb initial charges, slow enemy cavalry, and shield backline damage dealers. |
| Infantry Shield Wall | Archer March | Pierce high physical defense from range while remaining outside cleave range. |
| Archer / Backline DPS | Cavalry March | Bypass defensive shields quickly to take down squishy ranged targets. |
| Pikeman Heavy Formation | Infantry March | Mitigate piercing damage and retaliate with area-of-effect cleave attacks. |
When facing mixed enemy squads, position your defensive march so it draws aggro from the units it naturally counters, giving your offensive squads uninterrupted uptime.
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Structure Your Squad Roles
Do not combine heroes based purely on might. High-floor attempts require distinct squad functions to survive burst windows and meet damage thresholds:
- Frontline Defensive Anchor: Assign sturdy infantry commanders such as Thorstein or Havarl to absorb incoming burst damage. Prioritize talents and skills providing damage reduction, shields, block rate, and self-healing.
- Secondary Damage Marches: Deploy backline squads focused on skill damage, critical strike chance, and debuffs. Heroes that apply armor reduction or bleed soften stage bosses, while crowd-control abilities like stuns or silences disrupt enemy skill rotations.
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Time Dragon Skills Manually
Automating battles often causes dragon skills to trigger during enemy damage-immunity shields or when your squads are already at full health. Take manual control of active abilities on difficult floors:
- Defensive barriers and healing: Hold these abilities until right before a floor boss completes its skill charge to blunt incoming area-of-effect spike damage.
- Offensive strikes: Save high-damage dragon abilities until your secondary squads fully apply their armor-shredding debuffs on the boss.
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Troubleshoot Enrage Timers and DPS Walls
If your army consistently survives the full fight duration but still loses to the timer, the issue is an offensive bottleneck rather than survivability. Adjust your setup with these steps:
- Shift talents toward offense: Move talent points out of utility or health nodes and allocate them into attack percentage and skill damage.
- Swap secondary heroes: Replace utility or defensive secondary commanders with offensive single-target damage dealers.
- Manually refocus targets: Bosses frequently deploy shielding units or summon adds to divert attacks. Manually direct your marches onto the stage boss or priority backline damage dealers so your burst is not wasted on secondary targets.
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Player Comments
70 players commented on this guide.
I tried this today and it worked better than my old setup.
Good guide for Viking Rise players. The strategy part was useful.
This guide answered the exact question I had.
Can you add more details about strategy in a future update?