To clear Stage 4-10 of the Charity Calls event in Voidpet Dungeon, eliminate the supporting minions before targeting the boss, hold your primary offensive burst for defense-debuff windows, and stagger your defensive skills against the boss's area-of-effect (AoE) attacks. Tunneling damage directly into the boss from the start will cause your team to wipe, as the boss's shields and the minions' disruption quickly overwhelm your party.

Required Team Roles

Stage 4-10 requires a balanced four-pet team that blends durability, debuff utility, and burst damage. Pure glass-cannon teams collapse under incoming AoE pressure, while all-tank teams cannot outpace the boss's self-sustain.

RolePrimary ResponsibilityKey Skill Traits
Main TankAbsorbs single-target attacks and controls priority targetsHigh base defense, damage reduction, self-shields
Primary DPSDestroys minions and bursts the boss through shieldsHigh burst scaling, critical strike buffs, resistance pierce
Debuffer / Sub-DPSSoftens boss defenses and curtails sustainDefense breaks, damage-over-time (bleed/poison), speed control
Sustained SupportCleanses debuffs and sustains party hit pointsParty-wide barriers, burst healing, turn manipulation

Your frontline tank must absorb standard attacks without draining your support’s healing output every round. This leaves your support free to answer charged boss attacks and cleanse disruption.

Step-by-Step Encounter Execution

Do not attack the boss during the opening rounds. Follow this sequence to establish board control:

  1. Lock down and burst minion one (Turns 1–2): Direct all single-target burst attacks into the most dangerous supporting add. Have your tank apply crowd control to the secondary minion to stop it from shielding the boss.
  2. Clear the remaining minion (Turns 3–4): Finish off the second minion before redirecting skills to the boss. If the boss casts a barrier during this phase, ignore it and secure the kill on the flank.
  3. Debuff and burn the boss (Turn 5 onward): Once the board is clear of adds, apply defense-reduction debuffs to the boss. Unleash your carry's high-damage ultimates immediately after debuffs land, ideally on turns where the boss does not have an active shield.

Skill Timing and Common Pitfalls

Mismanaging ability timing is the main reason runs fail on Stage 4-10:

  • Hold burst skills for debuffs: Never fire ultimate damage skills into raw enemy defenses or active shields. Wait until your debuffer applies armor breaks or vulnerability states so your damage carry achieves full value.
  • Stagger defensive shields: Track the boss's energy gauge to anticipate its charged AoE strike. Deploy your support’s barrier or your tank’s mitigation skill one turn before the hit lands. Avoid casting the tank's shield and the support's party barrier on the same turn so you always have a defensive answer ready.
  • Recovering from an absorbed ultimate: If a mistimed shield absorbs your primary damage skill, do not spend remaining defensive resources recklessly. Use that turn to reset: generate energy with basic skills, cast a barrier to counter the boss's incoming strike, and set up debuffs for the next attack cycle.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.