Forbidden Force alters combat in War and Order by suppressing enemy damage mitigation rather than granting a flat base stat buff. In combat testing against fortified targets, this effect cuts down defending front-line infantry walls in four to five rounds instead of the standard six to eight. Because the opposing front line falls early, attacking back-row damage dealers engage earlier and survive longer. To capitalize on this tempo shift, reduce front-line infantry from the standard 50% down to 35–40% of your march and reallocate that capacity into Tier 11 or Tier 12 Mages.
Battle Report Metrics: Baseline vs. Forbidden Force
Controlled combat trials comparing evenly matched formations (such as 40% Infantry, 30% Mage, and 30% Archer/Cavalry) demonstrate clear performance differences when Forbidden Force is active:
| Combat Metric | Baseline March (No Forbidden Force) | Forbidden Force Active March |
|---|---|---|
| Front-Line Break Speed | Slow (Rounds 6–8) | Fast (Rounds 4–5) |
| Back-Row Damage Retention | Moderate (Decays quickly) | High (Sustained through late rounds) |
| Attacker Infantry Losses | High | Noticeably reduced |
| Defender Trade Efficiency | Balanced or even trades | Severely degraded kill-to-death ratio |
These metrics produce three distinct operational outcomes in battle logs:
- Rapid Front-Line Penetration: High-tier defending infantry (such as Tier 11 or Tier 12 shield bearers) suffer steep early-round casualties, removing the defender's meat shield before the attacker's back row takes significant collateral damage.
- Lower Attacker Attrition: Because the engagement concludes in fewer total rounds, the attacking infantry absorbs fewer attack cycles, lowering wounded and dead troop counts.
- Sustained Mage Casting: Back-row Mages maintain their offensive output across uninterrupted rounds, allowing area-of-effect damage to reach the defender's primary offensive units.
March Composition Adjustments
Standard auto-fill templates and defensive march splits over-invest in survival. When running Forbidden Force, rebalance your army composition to exploit fast front-line breaks:
- Front-Line Infantry (35–40%): Lower your infantry share from the conventional 50% baseline. The faster round resolution protects your front line from protracted decay, making deep meat shields redundant.
- Back-Row Mages (35–40%): Reallocate spared march capacity directly into your highest available Mage tier. Mages deliver the bulk of mid-to-late round burst damage once the opposing infantry wall shatters.
- Cavalry and Support (15–20%): Retain a functional cavalry presence to disrupt enemy flank formations and target secondary units while Archers and Mages finish off the defensive core.
When to Invest in Forbidden Force
Forbidden Force acts as a force multiplier that scales with underlying army strength; it does not replace base attributes. Upgrade according to these priorities:
- Secure Troop Tiers First: Prioritize unlocking and training Tier 11 and Tier 12 units before committing rare upgrade resources to Forbidden Force. Under-tiered marches lack the baseline damage required to benefit from mitigation suppression.
- Maintain Foundational Tech: Ensure core military research branches (such as baseline Attack, Defense, and Health) are stabilized.
- Deploy as a Competitive Tie-Breaker: Direct resources toward Forbidden Force once you are preparing for high-end contested events like Void Wars, Realm vs. Realm, or Crown Wars, where breaking mirror-match defensive walls is required.
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Player Comments
68 players commented on this guide.
This guide answered the exact question I had.
I tried this today and it worked better than my old setup.
Can you add more details about strategy in a future update?
The tips are practical and easy to follow.