To dodge incoming attacks in War and Order, teleport your castle to an adjacent open square on the world map two to three seconds before hostile marches strike. Hostile marches lock onto specific map coordinates rather than your castle entity. Shifting your position vacates the targeted coordinate, causing the incoming attacks to hit empty ground without inflicting wall damage, resource loss, or troop casualties.
How Coordinate Targeting Works
When enemy players dispatch solo attacks or rallies against your castle, their march paths anchor directly to your map grid coordinates. The attacking troops march to those specific coordinates regardless of where your castle is when they arrive.
Moving your castle even a single grid space away leaves the original coordinate vacant. When the hostile armies reach the destination:
- No battle calculation triggers.
- Your defense wall takes zero damage.
- Your city resources remain safe.
- Your army suffers no hospital casualties or deaths.
- Attackers gain no kill score or battle points, and any speedups they used are wasted.
Step-by-Step Evasion Sequence
Executing this maneuver against synchronized marches requires setting up the destination before the timer runs out.
- Locate an adjacent open tile: As soon as attack alerts or red march lines appear, inspect the squares directly bordering your castle for an open, unoccupied plot.
- Select the target tile: Tap the chosen empty tile to bring up the interaction menu.
- Queue the teleport prompt: Select the teleport option to display the confirmation window. Keep this prompt open on your screen while monitoring the incoming march timer.
- Track the arrival countdown: Watch the march timer in your city alert interface. Be prepared for opponents to use march speedups to cut the remaining time down abruptly.
- Confirm the teleport: Tap the confirmation button two to three seconds before the earliest attack lands. This timing prevents opponents from reacting and recalling their armies before impact.
| Evasion Phase | Action | Purpose |
|---|---|---|
| 1. Alert | Identify incoming red march lines | Determine arrival time and threat level |
| 2. Pre-Targeting | Tap an open adjacent coordinate | Keep the teleport confirmation prompt ready |
| 3. Jump (2–3s out) | Confirm the Advanced Teleport | Clear the targeted coordinate before impact |
| 4. Post-Jump | Scan surrounding tiles | Check for follow-up attacks or blocking units |
Teleporting vs. Activating a Peace Shield
While a Peace Shield prevents attacks, game mechanics restrict shield usage under specific combat conditions. If you have recently scouted or attacked an enemy player, your city enters War Frenzy. During War Frenzy, the game blocks you from activating a Peace Shield.
An Advanced Teleport does not share this restriction and functions while War Frenzy is active. Additionally, teleporting forces enemy marches to complete their travel to the empty coordinate and walk back, leaving their armies temporarily unavailable for defense.
Item Requirements and Inventory Management
A coordinate jump requires precision, meaning Random Teleports cannot be used. You must have an Advanced Teleport or Elite Teleport in your inventory.
- Alliance Shop: Purchase Advanced Teleports using Alliance Honor points earned from daily alliance tech donations and alliance events to conserve gems.
- Emergency Gem Reserves: Keep enough gems in reserve to purchase a teleport from the shop if your bag inventory runs out during kingdom wars.
Failure Points to Avoid
Two main hazards can disrupt a teleport dodge:
- Getting boxed in: Coordinated alliances may send single units or move alternate accounts onto the tiles immediately surrounding your castle. If every adjacent square is blocked by troops, castles, or resource nodes, you cannot perform a single-tile jump. If you notice borders being closed off, pick a clear tile further away across the map immediately.
- Latency delays: High server traffic during kingdom-wide events can introduce latency. If you experience delay or frame drops, trigger the teleport three to four seconds before the attack lands rather than waiting for the final two seconds.
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Player Comments
158 players commented on this guide.
Nice guide. I am checking the other War and Order articles next.
This guide answered the exact question I had.
Good guide for War and Order players. The base building part was useful.
I wish I had read this before upgrading the wrong thing.