To maximize your Hunting score against Evil Ivy in War Inc: Rising, build your deck exclusively around long-range single-target damage dealers and ranged buffers while benching all melee troops. Evil Ivy is a stationary boss that punishes close proximity with lethal area-of-effect cleaves and retaliatory root fields. Keeping your entire army in the back ranks ensures continuous damage uptime without suffering early board wipes.
Evil Ivy Hunting Tier List
| Tier | Units & Archetypes | Hunting Role | Key Function |
|---|---|---|---|
| S-Tier | Bone Marksman, Poison Master, Windcaller | Primary Carries & Core Buffer | High sustained single-target physical damage, DoT stacks, and attack-speed amplification |
| A-Tier | Oracle, Frontline Archer, Heavy Crossbows | Secondary Carries & Utility | Status cleansing, energy generation, and high-crit ranged fire |
| B-Tier | Long-Range Mages, Single-Target Casters | Situational Fillers | Usable solo damage; suffers from wasted area-of-effect scaling |
| C-Tier | Short-Range Skirmishers, Summoners | Suboptimal Placeholders | Vulnerable to vine cleaves; summoned minions die instantly |
| D-Tier | Rock Warlord, Gryphon Knight, Melee Tanks | Ineffective Traps | Rapid death to adjacent roots, cleaves, and poison pools |
S-Tier: Essential Carries and Buffers
S-tier units possess maximum firing range and sustained single-target output, allowing them to bypass Evil Ivy's close-range retaliation triggers entirely.
- Bone Marksman: Serves as the premier physical carry for this encounter. Placed at maximum range, he delivers continuous single-target damage without triggering the boss's counter-mechanics.
- Poison Master: Provides steady damage-over-time stacks that ignore Evil Ivy's defensive spikes. His poison ticks remain active even when the boss channels arena-wide abilities.
- Windcaller: Functions as the primary damage amplifier. Her attack-speed buff boosts the firing rates of all adjacent ranged attackers, significantly increasing total board output during damage windows.
A-Tier: Strong Secondary DPS and Utility
A-tier units offer reliable ranged damage or necessary defensive utility to protect your carries during extended battles.
- Oracle: Counters Evil Ivy's arena-wide pollen blasts and vine strikes by cleansing status ailments and providing shields or healing. Her energy generation also accelerates active skill cycles across your backline.
- Frontline Archer and Heavy Crossbows: Provide disciplined targeting and reliable critical strike scaling. While they fire more slowly than Bone Marksman, they safely maintain solid DPS when positioned behind the midline.
B-Tier and C-Tier: Situational Fillers
These units can fill empty deck slots during early progression but fall off compared to dedicated marksmen.
- B-Tier (Long-Range Mages): Deliver burst damage, but their area-of-effect spells lose efficiency against a solitary boss target.
- C-Tier (Summoners and Skirmishers): Summoned minions are instantly wiped out by Evil Ivy's sweeping vine attacks, providing no distraction value. Short-range skirmishers frequently step into root zones, interrupting their attack animations.
D-Tier: Why Melee Units Must Be Benched
Do not deploy melee tanks, bruisers, or assassins against Evil Ivy.
- Frontline Tanks (e.g., Rock Warlord): Evil Ivy does not require tanking. Melee defenders march directly into toxic pools and root fields, dying within the opening seconds while contributing negligible damage.
- Assassins and Flankers (e.g., Gryphon Knight): Stealth and flanking angles do not protect against Evil Ivy’s omnidirectional damage triggers, which hit all adjacent tiles simultaneously. Any unit that closes the distance is rooted and eliminated immediately.
Optimal Board Setup
- Maintain a 3:1 Ratio: Run three ranged damage carries for every supportive buffer to ensure adequate overall DPS.
- Backline Placement: Place Bone Marksman, Poison Master, and other ranged carries in the rearmost rows to stay completely out of melee strike range.
- Centralize Auras: Position Windcaller and Oracle in the center of your backline cluster so their stat buffs and energy generation cover all firing lanes.
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Player Comments
131 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
This guide answered the exact question I had.
Can you add more details about strategy in a future update?
I tried this today and it worked better than my old setup.