To survive deep into Infinite War in War Inc: Rising, prioritize units that offer continuous crowd control, percentage-based or area damage scaling, and heavy damage mitigation. Single-target burst units drop off quickly because wave sizes and enemy health inflate exponentially as rounds advance.

Your immediate priority is securing Windcaller to group incoming swarms, Poison Master to whittle down bloated health pools, and Rock Warlord to anchor your frontline against incoming damage spikes.

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Infinite War Troop Tier List

TierUnitRolePrimary Strength in Infinite War
SWindcallerCrowd Control / DisplacementPulls dispersed enemies together, multiplying area-of-effect damage.
SPoison MasterScaling AoE DamageApplies ramping poison ticks that bypass flat armor scaling.
SRock WarlordFrontline Tank / DisruptionProvides area stuns and high damage reduction against elite clusters.
SOracleEnergy Battery / SupportAccelerates energy generation to keep active skills on rapid rotation.
AIce MageCrowd Control / SlowFreezes and chills waves to reduce incoming offensive pressure.
ABombardierPhysical AoE BurstShells tightly grouped clusters created by displacement skills.
AGryphon KnightAerial BruiserBypasses ground cleave to dive high-threat backline ranged units.
ABone MarksmanElite ExecutionerCleans up surviving high-health targets after mob waves are cleared.
BPaladinDefensive TankAbsorbs flat damage early on, but lacks crowd control in late rounds.
BFire MageBurst Fire DamageDeals strong flat damage early, but lacks crowd control and percentage scaling.
BClericSustained HealerRestores chip damage early, but cannot out-heal late-wave burst spikes.

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S-Tier: Essential Core Units

These four units form the backbone of top-scoring Infinite War teams. Their kits manipulate wave positioning, generate sustained damage, and maintain skill rotations.

  • Windcaller: The most critical unit for deep runs. Windcaller continuously pulls enemy waves inward into dense clusters. This vortex interrupts enemy attack animations and concentrates targets directly inside your splash damage zones. Without consistent grouping, stray ranged units and elite mini-bosses bypass your frontline.
  • Poison Master: The primary carry for late-game waves. Because enemy health pools scale dramatically, flat damage abilities eventually fall behind. Poison Master applies ramping poison pools that melt enemy clusters regardless of their defensive scaling.
  • Rock Warlord: The most durable tank for swarm defense. Rock Warlord uses innate damage reduction combined with area stuns and knock-ups to halt aggressive vanguards. He survives synchronized wave strikes that quickly defeat lighter off-tanks.
  • Oracle: The support engine for your formation. Oracle speeds up ally energy generation and shortens cooldown intervals, ensuring utility casters like Windcaller and Ice Mage cycle their control abilities before enemy waves break loose.

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A-Tier: High-Impact Wave Clear and Control

A-Tier units supply supplementary crowd control and secondary burst damage. While they cannot carry a run alone without grouping support, they fill vital offensive and defensive slots.

  • Ice Mage: Slows movement speed and attack speed across clustered enemies. Layering Ice Mage slows on top of Windcaller pulls drastically reduces the incoming DPS your frontline takes.
  • Bombardier: Fires heavy area artillery into clustered packs, softening up waves so poison ticks can finish them off.
  • Gryphon Knight: Flies over ground-targeted cleave damage to harass and eliminate high-threat ranged units stationed behind enemy frontlines.
  • Bone Marksman: Focuses down isolated high-threat targets and boss-level spawns once area damage wipes out the surrounding minions.

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B-Tier and Trap Picks

B-Tier units are functional for clearing early and intermediate waves, but they lack the mechanics needed to scale into late rounds:

  • Paladin: His flat shields absorb punishment early, but incoming damage in late waves quickly overwhelms flat mitigation without hard crowd control to stall attacks.
  • Fire Mage: Offers strong flat burn damage early on, but lacks percentage-based scaling and crowd control utility.
  • Cleric: Provides good sustained healing against chip damage, but fails when late-stage enemies begin dealing one-shot spike damage.

Units to Avoid

  • Melee Assassins (e.g., Shadow Assassin): Designed to dive isolated targets in PvP, assassins in Infinite War jump into dense swarms and die instantly to incidental cleave damage.
  • Light Melee Infantry (e.g., Swordsmen): Lack the defensive passives and stat thresholds required to survive synchronized front-row enemy attacks.
  • Pure Single-Target Ranged Units: Lack splash, pierce, or bounce mechanics. In massive waves, they waste attack cycles overkilling low-tier minions while elites advance untouched.

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Position your units to cluster incoming enemies immediately within your primary damage zones while protecting your support casters.

[Front Row]      Rock Warlord      Paladin / Secondary Tank
[Mid Row]        Gryphon Knight    Poison Master
[Back Row]       Windcaller        Oracle       Ice Mage / Bombardier

Positioning Steps

  1. Center Rock Warlord on the frontline: Place him directly in the middle of the front row to absorb initial aggro and trigger his area stuns on the first wave contact.
  2. Anchor the mid-to-rear lane with Windcaller: Position Windcaller centrally behind the frontline. This ensures his pull pulls enemies into the center of the board rather than dragging them toward your flanks.
  3. Align Poison Master with the pull zone: Place Poison Master directly behind the frontline where Windcaller condenses targets, ensuring poison pools coat the entire clustered wave.
  4. Surround Oracle with utility casters: Keep Oracle adjacent to Windcaller and your secondary crowd controller (such as Ice Mage) to maximize energy distribution and keep your control loop active.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.