To maximize your army's practical combat power in War Inc: Rising, organize your 7x7 board around role synergy rather than raw troop rarity. Place durable single-entity tanks on your front rows to absorb burst damage, stack multi-entity 9-count squads in the middle ranks to maintain steady damage output, guard your rear row against infiltrators, and choose a hero whose skills directly amplify your army's primary damage type.
How Entity Count Affects Combat Power
Troop performance depends heavily on model count per board tile. Stacking only single-model units reduces your total damage per second (DPS), while relying entirely on multi-model squads leaves your formation vulnerable to area-of-effect abilities.
| Troop Format | Entity Count | Primary Role | Battlefield Strength |
|---|---|---|---|
| Swarm Squads | 9 Models | Sustained DPS / Absorption | Distributes health across nine hitboxes; maintains damage even after losing individual models |
| Assault Units | 4 Models | Flanking / Secondary Line | Offers balanced durability and fast target-switching |
| Heavy Behemoths | 1 Model | Crowd Control / Pure Tank | Concentrates high durability in one health pool; groups opposing melee units |
Nine-model squads like Undead Soldiers, Iron Guards, and Peltasts scale aggressively when merged and buffed. Because their overall health and damage are distributed across nine distinct entities, losing a few models does not silence their damage output. Reserve single-entity behemoths, such as Stone Golems and Brawlers, for absorbing initial burst damage and clustering enemy targets.
Deploying Rows on the 7x7 Board
To prevent fragile damage dealers from being targeted early, distribute your frontline, offensive carries, and defensive anchors across specific grid rows:
- Rows 1–2 (Frontline Tanks and Sponges): Place single-entity tanks like Stone Golems in central positions to force enemy chargers, such as Sacred Swordsmen and Rhinos, to converge into choke points. Flank the frontline with durable infantry like Iron Guards to stop side wraps. Upgrade these frontline tanks to at least level 8 before investing heavily in backline carries.
- Rows 3–4 (Midline Disrupters and Magic Support): Position casters and crowd-control units like Windcallers and Magic or Ice Apprentices here. Their pushback effects and area slowdowns break up enemy swarm formations as they collide with your tanks.
- Rows 5–6 (Ranged Physical DPS): Deploy your primary physical carries, such as Bone Marksmen and Peltasts, behind the disrupters. These units provide continuous single-target puncture to burn down opposing frontline tanks.
- Row 7 (Rearguard Defense): Guard the back corners with sturdy melee units like Paladins or Brawlers turned inward. Infiltrators such as Ghost Assassins frequently teleport behind your backline in campaign stages and Arena battles; placing rear anchors intercepts them immediately and keeps your ranged carries focused forward.
Hero Alignment and Active Skill Overlap
A high-power formation requires a commanding hero whose kit complements the deployment grid:
- Crowd-Control Heroes (Chione, Poseidon): Use these heroes to freeze or suspend advancing enemy waves. This disruption grants squishy 9-count ranged squads uninterrupted time to eliminate high-threat targets.
- Physical and Defensive Heroes (Arthur, Aly): Arthur provides defensive shields that bolster front-facing melee survivability, while Aly offers broad damage-radius skills to compensate for compositions lacking area-of-effect magic units.
Position your frontline choke points so that the hero's active ability radius overlaps directly where enemy troops stall against your tanks.
Managing Merges and Preventing "Paper Power"
Inflating your combat rating with disjointed high-tier legendaries weakens your defense against coordinated rosters. A level 8 or level 9 rare squad with clear board synergy regularly outperforms an isolated level 6 or level 7 legendary unit that dies before triggering its mechanics.
When merging troops, avoid fusing two level 8 units into a single level 9 unit unless you have an adequate replacement ready for the vacated tile. Merging removes one active squad from the 49-tile grid; deploying a severely under-leveled unit to fill the gap compromises overall formation balance. Maintain a fully staffed board of leveled, complementary troops before attempting high-tier merges.
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130 players commented on this guide.
This helped me understand heroes much better.
This saved me time in the early game.
Nice guide. I am checking the other War Inc: Rising articles next.
This guide answered the exact question I had.