To get the Mad King worst ending in Yes, Your Grace, you must systematically ruin King Eryk's household, convict lords on false grounds during the royal murder investigation, and enter the final siege without defensive alliances or castle upgrades. This path requires sustained mismanagement and cruelty across the entire campaign, leaving Eryk isolated on a ruined throne.
Alienating the Royal Family
Securing this ending requires Eryk to lose every member of his family by denying them emotional support, gold, and safety. You must make the following choices in the family quarters:
- Queen Aurelea: Dismiss her advice, prioritize suspicious rituals over her well-being, and ignore her distress regarding realm crises. This estranges her and leads to her death.
- Princess Lorsulia: Force her into an unsympathetic political marriage, offer no emotional reassurance, and fail to provide protection terms for her abroad.
- Princess Asalia: Suppress her independence, ignore her warnings, and dismiss her personal struggles, leaving her unprotected during Davern's conflicts.
- Princess Cedani: Refuse her requests, ignore her pet, and withhold comfort or resources, leaving her vulnerable during the realm's collapse.
Botching the Royal Trial
The investigation into the assassination of King Talys dictates your standing with regional vassals. To walk the Mad King route, Eryk must execute or imprison suspects without solid evidence rather than conducting a thorough investigation.
Targeting high-profile nobles such as Lord Grego or Duchess Francheska without proof yields immediate penalties:
- The crown permanently loses access to the convicted nobles' military units.
- Weekly gold stipends and relief supplies from those factions stop completely.
- Remaining regional lords refuse to support Davern during future conflicts.
Sabotaging Alliances and Kingdom Defenses
Surviving external threats and Radovian incursions depends on diplomacy, fortress preparation, and supply management. To guarantee Davern's defeat, you must make deliberate diplomatic errors and starve your own defenses:
| Diplomatic or Management Decision | Kingdom Consequence | Final Siege Result |
|---|---|---|
| Breaking promises to northern lords | Forfeits infantry and defensive manpower | Deprives Davern of front-line units |
| Spending treasury gold on vanity | Prevents wall reinforcements and trap installations | Leaves the castle completely unfortified |
| Ignoring Radovian border tensions | Allows widespread pillaging across rural villages | Empties food stores and starves the populace |
| Relying on untrustworthy warlords | Triggers direct betrayal on the battlefield | Breaks Davern's defensive lines |
Entering the war phase without recruited soldiers, siege equipment, or wall traps ensures that enemy forces overwhelm Davern Castle.
The Mad King Epilogue
When all requirements are met, Davern falls and the campaign concludes with the Mad King epilogue:
- The royal family is entirely dead or gone.
- Surviving peasants and nobility abandon the fortress.
- Eryk remains alone in the scorched throne room, ruined by paranoia and grief, conversing with the ghosts of the people he failed to protect.
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Player Comments
67 players commented on this guide.
This saved me time in the early game.
Can you add more details about strategy in a future update?
The tips are practical and easy to follow.
This guide answered the exact question I had.