To lock your opponent out of plays on turn one in Yu-Gi-Oh! Duel Links, set the Normal Trap Favorite Contact and send Elemental HERO Neos alongside three Neo-Spacian monsters to your Graveyard. During your opponent's Draw Phase or Standby Phase, activate Favorite Contact to Special Summon Elemental HERO Cosmo Neos, returning the materials to your Deck. When summoned, Cosmo Neos activates a lingering effect that prevents your opponent from activating cards or effects on the field for the rest of the turn.
If your opening hand cannot assemble all three Neo-Spacians, summon Elemental HERO Shining Neos Wingman with Favorite Contact instead to destroy opposing cards without targeting.
Recommended Deck Ratios
Keep the Main Deck at 20 cards to maximize your chances of opening combo starters and search tools.
| Card Name | Copies | Role |
|---|---|---|
| Elemental HERO Stratos | 3 | Normal Summon starter; searches HERO monsters or clears backrow |
| Elemental HERO Liquid Soldier | 1–2 | Fusion material; draws two cards and discards one when sent to the Graveyard |
| Elemental HERO Neos | 1–2 | Required named Fusion Material for Cosmo Neos and Character Skills |
| Neo-Spacian Engine (Mole/Moss/Bird) | 2–3 | Material requirements for Cosmo Neos, dumped via Liquid Soldier or Skills |
| Favorite Contact | 1–2 | Trap card used to summon Fusion bosses during the opponent's turn |
| Miracle Fusion | 1–2 | Secondary Fusion Spell searched by Elemental HERO Sunrise |
| Super Polymerization | 1 | Unchainable monster removal using opposing monsters as Fusion Material |
| Elemental HERO Cosmo Neos | 1 | Extra Deck boss monster that shuts down opponent card activations |
| Elemental HERO Sunrise | 1–2 | Extra Deck combo bridge; searches Miracle Fusion and provides an ATK boost |
| Elemental HERO Shining Neos Wingman | 1 | Alternative Extra Deck boss for non-targeting destruction and burn damage |
Turn-One Lock Sequence
Execute this combo sequence when going first to establish the lock before your opponent can enter their Main Phase:
- Normal Summon Elemental HERO Stratos: Activate its effect to search your Deck for Elemental HERO Liquid Soldier (or Elemental HERO Neos if you already hold Liquid Soldier).
- Summon Elemental HERO Sunrise: Use Polymerization or your Character Skill (such as Hero Alliance or Favorite Duel) to fuse Elemental HERO Neos and Elemental HERO Liquid Soldier.
- Resolve the Chain: Trigger Elemental HERO Sunrise as Chain Link 1 to add Miracle Fusion to your hand, and trigger Elemental HERO Liquid Soldier as Chain Link 2 to draw two cards and discard one. Discard a Neo-Spacian monster to load your Graveyard.
- Set Your Backrow: Set Favorite Contact along with defensive cards such as Super Polymerization or Book of Moon, then end your turn.
- Activate Favorite Contact: In the opponent's Draw Phase or Standby Phase, activate Favorite Contact. Return Elemental HERO Neos and the three required Neo-Spacians from your Graveyard to the Deck to Special Summon Elemental HERO Cosmo Neos.
Once Cosmo Neos resolves, your opponent cannot activate monster ignition effects, Quick Effects, Spells, or Traps for the remainder of that turn.
Going Second and Board Breaking
When going second, pivot from a defensive lock into removal and burst damage:
- Clear Backrow: Use Elemental HERO Stratos to destroy opposing Spells and Traps up to the number of other HERO monsters you control.
- Remove Unbreakable Monsters: Activate Super Polymerization against opposing Light or Dark monsters. Because cards and effects cannot be chained to Super Polymerization, it removes boss monsters without triggering negation effects, allowing you to summon Elemental HERO Sunrise, Great Tornado, or Escuridao safely.
- Push for Game: Elemental HERO Sunrise increases the ATK of all monsters you control by 200 for each different Attribute on your field, pushing combined board damage past 4,000 for a quick win.
Counterplay and Failure Points
Watch out for common disruptions that interrupt Favorite Contact setups:
- Graveyard Banishment: Quick-Play cards like D.D. Crow remove targeted materials from the Graveyard before Favorite Contact resolves. If Elemental HERO Neos is banished from the Graveyard, Favorite Contact resolves without effect. Trigger Favorite Contact immediately in the Draw Phase to limit your opponent's activation windows.
- End Phase Backrow Removal: Spells like Cosmic Cyclone or Mystical Space Typhoon can banish or destroy Favorite Contact before the turn ends. Setting a second backrow card or Super Polymerization helps keep unchainable disruption available.
- Turn-Three Recovery: If Favorite Contact is removed before activation, use the Miracle Fusion searched by Sunrise on your previous turn to summon follow-up Fusion monsters and push for damage on Turn 3.
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Player Comments
139 players commented on this guide.
This helped me understand heroes much better.
The tips are practical and easy to follow.
I wish I had read this before upgrading the wrong thing.
The explanation is clear, especially for beginners.