To lock your opponent out of plays on turn one in Yu-Gi-Oh! Duel Links, set the Normal Trap Favorite Contact and send Elemental HERO Neos alongside three Neo-Spacian monsters to your Graveyard. During your opponent's Draw Phase or Standby Phase, activate Favorite Contact to Special Summon Elemental HERO Cosmo Neos, returning the materials to your Deck. When summoned, Cosmo Neos activates a lingering effect that prevents your opponent from activating cards or effects on the field for the rest of the turn.

If your opening hand cannot assemble all three Neo-Spacians, summon Elemental HERO Shining Neos Wingman with Favorite Contact instead to destroy opposing cards without targeting.

Keep the Main Deck at 20 cards to maximize your chances of opening combo starters and search tools.

Card NameCopiesRole
Elemental HERO Stratos3Normal Summon starter; searches HERO monsters or clears backrow
Elemental HERO Liquid Soldier1–2Fusion material; draws two cards and discards one when sent to the Graveyard
Elemental HERO Neos1–2Required named Fusion Material for Cosmo Neos and Character Skills
Neo-Spacian Engine (Mole/Moss/Bird)2–3Material requirements for Cosmo Neos, dumped via Liquid Soldier or Skills
Favorite Contact1–2Trap card used to summon Fusion bosses during the opponent's turn
Miracle Fusion1–2Secondary Fusion Spell searched by Elemental HERO Sunrise
Super Polymerization1Unchainable monster removal using opposing monsters as Fusion Material
Elemental HERO Cosmo Neos1Extra Deck boss monster that shuts down opponent card activations
Elemental HERO Sunrise1–2Extra Deck combo bridge; searches Miracle Fusion and provides an ATK boost
Elemental HERO Shining Neos Wingman1Alternative Extra Deck boss for non-targeting destruction and burn damage

Turn-One Lock Sequence

Execute this combo sequence when going first to establish the lock before your opponent can enter their Main Phase:

  1. Normal Summon Elemental HERO Stratos: Activate its effect to search your Deck for Elemental HERO Liquid Soldier (or Elemental HERO Neos if you already hold Liquid Soldier).
  2. Summon Elemental HERO Sunrise: Use Polymerization or your Character Skill (such as Hero Alliance or Favorite Duel) to fuse Elemental HERO Neos and Elemental HERO Liquid Soldier.
  3. Resolve the Chain: Trigger Elemental HERO Sunrise as Chain Link 1 to add Miracle Fusion to your hand, and trigger Elemental HERO Liquid Soldier as Chain Link 2 to draw two cards and discard one. Discard a Neo-Spacian monster to load your Graveyard.
  4. Set Your Backrow: Set Favorite Contact along with defensive cards such as Super Polymerization or Book of Moon, then end your turn.
  5. Activate Favorite Contact: In the opponent's Draw Phase or Standby Phase, activate Favorite Contact. Return Elemental HERO Neos and the three required Neo-Spacians from your Graveyard to the Deck to Special Summon Elemental HERO Cosmo Neos.

Once Cosmo Neos resolves, your opponent cannot activate monster ignition effects, Quick Effects, Spells, or Traps for the remainder of that turn.

Going Second and Board Breaking

When going second, pivot from a defensive lock into removal and burst damage:

  • Clear Backrow: Use Elemental HERO Stratos to destroy opposing Spells and Traps up to the number of other HERO monsters you control.
  • Remove Unbreakable Monsters: Activate Super Polymerization against opposing Light or Dark monsters. Because cards and effects cannot be chained to Super Polymerization, it removes boss monsters without triggering negation effects, allowing you to summon Elemental HERO Sunrise, Great Tornado, or Escuridao safely.
  • Push for Game: Elemental HERO Sunrise increases the ATK of all monsters you control by 200 for each different Attribute on your field, pushing combined board damage past 4,000 for a quick win.

Counterplay and Failure Points

Watch out for common disruptions that interrupt Favorite Contact setups:

  • Graveyard Banishment: Quick-Play cards like D.D. Crow remove targeted materials from the Graveyard before Favorite Contact resolves. If Elemental HERO Neos is banished from the Graveyard, Favorite Contact resolves without effect. Trigger Favorite Contact immediately in the Draw Phase to limit your opponent's activation windows.
  • End Phase Backrow Removal: Spells like Cosmic Cyclone or Mystical Space Typhoon can banish or destroy Favorite Contact before the turn ends. Setting a second backrow card or Super Polymerization helps keep unchainable disruption available.
  • Turn-Three Recovery: If Favorite Contact is removed before activation, use the Miracle Fusion searched by Sunrise on your previous turn to summon follow-up Fusion monsters and push for damage on Turn 3.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.