In Z Route: Redemption, you can relocate your base to any coordinate on your home server for free by using the Expedition Frenzy event portal. Instead of paying 2,000 Diamonds or 150,000 Alliance Store points for an Advanced Teleport, you jump across servers to the enemy warzone and immediately initiate a return warp. The return mechanism prompts you to select fresh coordinates on your home map, granting a targeted relocation at zero item cost.
Prerequisites and Preparation
Before initiating the cross-server jump, ensure your base meets all system requirements:
- Recall all marches: Every combat queue, gathering squad, and scouting unit must be fully inside your base. Active marches trigger a march error and block cross-server travel.
- Acknowledge shield loss: Crossing into an enemy server immediately removes any active Peace Shield.
- Bookmark target coordinates: Locate your intended home-server destination in advance and save it to your favorites list. This allows you to select coordinates instantly upon loading.
- Dismiss foreign garrisons: Reinforcing allied troops do not travel through the portal with you. They automatically disband and return to their owners.
Step-by-Step Free Port Routine
Execute the following sequence as quickly as possible to minimize your exposure on the hostile server:
- Verify base status: Recall all deployed troops and confirm no marches remain active.
- Open the event portal: Access the Expedition Frenzy menu during its Saturday event window and confirm your jump to the opposing warzone.
- Open the world map immediately: As soon as your base loads on the enemy server, open the map overview without deploying troops or browsing targets.
- Select return coordinates: Switch to your home server map, open your bookmarked favorites, select your destination, and confirm the jump.
Standard Relocation vs. Expedition Frenzy Free Port
| Relocation Feature | Standard Advanced Teleport | Expedition Frenzy Free Port |
|---|---|---|
| Diamond Cost | 2,000 | 0 |
| Alliance Store Cost | 150,000 points | 0 points |
| Landing Precision | Exact coordinates | Exact coordinates |
| March Requirement | All marches recalled | All marches recalled |
| Peace Shield Status | Preserved | Removed upon exit |
| Availability | Any time | Active Expedition Frenzy hours |
Hazards and Tactical Limits
The primary risk of free porting is the brief window when your unshielded base sits on hostile territory. If you hesitate or experience connection lag, opposing players can attack your base before you trigger the return sequence. Always execute the jump with your destination pre-saved to keep your time on the enemy server under three seconds.
Free porting is strictly tied to the active Expedition Frenzy event window. Once the event timer expires, the return mechanism closes, and cross-server jumps revert to standard relocation costs or forced random placements.
Free Z Route: Redemption Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
43 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
I tried this today and it worked better than my old setup.
The explanation is clear, especially for beginners.
This saved me time in the early game.