To achieve exponential, infinite damage scaling in 9 Kings, draft a primary carry unit with the "Looting" ability, deploy cheap disposable fodder to fuel constant death triggers, and position your carry behind the front line so it stays alive while continually harvesting permanent stat boosts.
Core Mechanism: Looting and Death Triggers
The primary engine of this build relies on the interaction between unit deaths and permanent stat gain mechanics. Unlike temporary buffs, the Looting ability collects permanent bonus stats every time any allied or enemy creature dies during a round.
By deliberately overwhelming the board with fragile units, every combat encounter turns into a compounding scaling loop. As your fodder dies, your main Looting unit gains damage, allowing it to kill targets faster, which in turn triggers more stat harvesting.
Recommended Fodder Selection
Standard team composition guidelines do not apply to this setup. Rather than drafting balanced or durable front-line units, prioritize high-volume, low-cost options that die quickly to accelerate stat gain for your Looting carry.
- Low-Cost Swarmers: High base unit counts with fragile health pools that grant maximum death triggers per placement.
- Death-Trigger Units: Characters that award gold or passive resources upon dying, maintaining the economy needed to continuously reroll and draft more fodder.
- Speed-Focused Units: Fast-moving units that rush forward immediately, ensuring the death-and-harvest loop begins before the enemy target can disrupt your setup.
Positioning for Maximum Harvest
Keep your Looting carry off the front line. Because the entire strategy relies on a single carry surviving long enough to reach critical damage numbers, taking early direct damage or crowd control will ruin the run.
- Place high-quantity fodder in the front row to absorb incoming attacks and die first.
- Position your Looting carry directly behind the fodder line to safely gain stats as the front row falls.
- Equip defensive items or aura buffs on the Looting carry to prevent unexpected area-of-effect damage from wiping it out early.
Early-Game Bottlenecks and RNG Risks
The strategy has specific operational vulnerabilities that require careful resource management:
- Ramp-Up Vulnerability: The build suffers from poor early-game presence. If enemy waves wipe your carry before enough deaths occur, you lose the round immediately.
- Draft RNG: Failing to hit early Looting units leaves you with a weak board of fodder units that cannot deal sufficient damage on their own.
- Gold Deficits: Over-spending gold on refresh actions or weak fodder without locking in a Looting carry leaves your build stranded without a viable transition path. Monitor your reserves before committing fully to a disposable fodder board.
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Player Comments
85 players commented on this guide.
This guide answered the exact question I had.
Can you add more details about strategy in a future update?
Nice guide. I am checking the other 9 Kings articles next.
I wish I had read this before upgrading the wrong thing.