To gain early board control in 9 Kings without overspending, deploy a Level 1 Executioner to remove dangerous single-target threats while conserving gold for long-term economy upgrades. The Executioner relies on innate removal efficiency rather than heavy stat stacking, allowing you to stall enemy power spikes during the opening turns of a run.

Why the Level 1 Executioner Works

Unlike units that demand continuous gold investment to reach combat efficiency, the Executioner provides immediate removal capability at base level. This creates an opportunity to play a minimalist, low-cost board while saving resources for mid-game infrastructure.

  • High Target Removal: Deletes key high-health targets and priority units before they scale.
  • Resource Efficiency: Eliminates the need for early level upgrades on the Executioner itself.
  • Economic Advantage: Frees up gold to invest in passive scaling tools and deck thinners.
  • Deck Cycling: Keeping your board compact ensures the Executioner returns to your hand frequently.

Board Setup and Counters

The main weakness of a single-target Executioner setup is board swarms. While the Executioner handles elite targets, low-health fodder units can absorb its attacks and block access to primary threats.

Unit RolePrimary FunctionTactical Objective
Executioner (Level 1)High-value removalEliminates dangerous enemy single targets and boss threats.
Support UnitsArea & fodder clearClears low-health swarms so the Executioner targets key threats.
Economic ScalingResource generationConverts saved upgrade gold into long-term infrastructure.

Executioner Gameplay Steps

  1. Deploy Early: Place the Executioner in high-traffic center zones where dangerous targets enter combat.
  2. Add Area Clear: Pair the unit with light splash or crowd-control support to prevent low-tier enemy swarms from absorbing removal hits.
  3. Hold Upgrades: Avoid spending early gold to level up the Executioner; rely on its base removal value.
  4. Reinvest Savings: Direct saved gold into deck refinement, economy tools, or mid-game build transitions.
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Michael Smith

Michael Smith

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