To clear Clan Raid maps in Age of Magic: Turn Based RPG, organize clan members into dedicated lanes and prioritize team survivability over burst damage. Because hero hit points and ability cooldowns carry over between combat nodes, clearing a full map requires preserving healer cooldowns, avoiding overlapping paths, and pacing the end of every battle.

Assigning Clan Lanes and Path Progression

Clan Raids use branching maps where progress directly controls milestone rewards. When multiple members advance down the exact same line of nodes without a plan, they waste limited raid attempts and leave alternative paths untouched, lowering total map completion.

Organize your roster using the following lane assignments before launching a raid:

  • Central and Elite Paths: Assign these routes to your clan's highest-power players. Nodes featuring mini-bosses require deep rosters capable of fielding multiple high-tier squads.
  • Outer and Auxiliary Lanes: Direct developing or lower-power players down straight, less congested paths to secure steady completion percentage without hitting early walls.
  • Branch Intersections: Have members communicate in clan chat or Discord before entering shared intersections so other players can branch off into uncompleted lanes.

Building Raid Squads for Sustain

Arena squads built around rapid burst damage struggle in Clan Raids. Lost hit points remain depleted in subsequent fights, and fallen heroes stay dead unless a revive skill is available. Deep progression requires building around defensive anchors and sustained recovery.

RolePreferred FunctionTactical Purpose
Healer / ShielderContinuous healing over time, direct bursts, and team shieldsOffsets cumulative chip damage where lifesteal alone fails.
TankTaunt mechanics and self-sustainDirects incoming strikes away from vulnerable supports.
Crowd ControlStuns, silences, and speed debuffsDisables high-threat enemies before they cast area attacks.
Damage DealerSustained single-target damage and high critical rateGrinds down spongey targets without draining burst cooldowns.

Managing Health and Cooldown Carryover

How you conclude a battle dictates how easily you survive the next node. Finishing off a weakened enemy with your squad's strongest damage skill or major heal leaves your team vulnerable at the start of the next fight.

  1. Disable Auto-Combat: When the opposing squad is reduced to one low-threat enemy, switch to manual control.
  2. Use Basic Attacks: Finish off the final target using standard attacks to let core ability cooldowns tick down.
  3. Top Off Health: Cast low-cost heals during this mop-up phase so your champions enter the next node at full hit points.
  4. Open Strong on the Next Node: Enter the subsequent fight with all abilities ready to apply immediate crowd control, shields, and target priority.

Managing Roster Depth and Raid Energy

Difficult raid tiers will eventually eliminate key heroes through attrition. To prevent a stall when a primary tank or healer falls, maintain secondary squads with established faction synergies, such as Kobold, Undead, or Mage setups.

Secondary teams can clear early-stage nodes to preserve your best units for late-map encounters, or soften up dangerous boss nodes by absorbing lethal opening cooldowns. If an encounter proves too difficult for a assigned player, have them stop immediately and call for a stronger teammate rather than wasting limited raid energy on repeated losses.

Age of Magic: Turn Based RPG icon

Free Age of Magic: Turn Based RPG Codes

Current active codes and how to redeem them.

View Codes
Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.