To effectively clear Dojo stages 21 through 23 in Clash of Critters, you must balance your roster across five key elemental types. Success in these high-difficulty tiers relies on maintaining a specific distribution of Grass, Rock, Water, Lightning, and Fire units to counter incoming threats and maintain synergy. By adhering to the recommended composition, you can overcome the combat density of these specific stages and progress through the Dojo efficiently without stalling on difficult waves.
Recommended Elemental Roster Composition
The primary strategy for stages 21-23 involves maintaining a strict ratio of elemental units. This balance ensures you have enough defensive utility from Rock and Water types while maintaining offensive pressure with Grass, Lightning, and Fire units.
| Elemental Type | Required Unit Count |
|---|---|
| Grass | 4 |
| Rock | 4 |
| Water | 3 |
| Lightning | 3 |
| Fire | 3 |
Prioritizing Your Elemental Balance
Focusing on this 4-4-3-3-3 distribution allows your team to handle the varied resistances found in the mid-20s Dojo levels. If you find your team is falling during the later waves of stage 23, prioritize upgrading your Rock and Water units first. These act as your frontline stabilizers, providing the necessary sustain for your high-damage Grass and Lightning attackers to clear the field.
Tactical Execution for Dojo 21-23
Success in these stages is less about raw power and more about unit positioning and elemental counter-play.
- Frontline Stability: Deploy your four Rock units at the start of the engagement to soak up initial damage. Their high durability is essential for preventing early losses.
- Backline Support: Position your three Water units behind the Rock frontline. Their utility skills are vital for mitigating burst damage from enemy waves.
- Offensive Burst: Utilize your Grass and Lightning units to focus down high-threat targets quickly. Keeping these units alive is the key to maintaining the DPS required to clear the stage before the timer expires.
- Fire Utility: Use your Fire units as reactive counters. Save their abilities for clusters of enemies that threaten to overwhelm your frontline, rather than spending them on single targets.
Managing Wave Progression
Stages 21, 22, and 23 each feature unique enemy spawns that test your ability to manage cooldowns. Do not rush to expend all your unit skills at the start of a wave. Instead, allow the enemies to group up in the center of the arena before deploying your Fire and Lightning area-of-effect skills. This ensures maximum efficiency for every resource spent during the climb.
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Player Comments
144 players commented on this guide.
Nice guide. I am checking the other Clash of Critters articles next.
This helped me understand strategy much better.
Good guide for Clash of Critters players. The strategy part was useful.
I wish I had read this before upgrading the wrong thing.