To clear Level 47 in CubeAway, rotate the 3D puzzle and tap only the exterior blocks whose directional arrows point directly outward into empty space. Clearing these perimeter pieces opens flight paths for the trapped interior blocks, preventing collisions that reset your attempts.
How Movement and Block Collision Work in Level 47
Every cube in CubeAway moves strictly in the straight line indicated by its surface arrow. If another block sits along that trajectory, the tapped cube shudders and snaps back into place without leaving the formation.
Level 47 arranges blocks in an asymmetric, compact cluster where directional vectors cross multiple planes. Outer cubes pointing inward act as walls that trap the center. Touching blocked interior cubes achieves nothing, so you must establish clear runways by eliminating the outermost obstructions first.
Step 1: Peel the Unobstructed Outer Perimeter
Begin by rotating the formation horizontally and vertically to inspect every outward-facing surface. Tap blocks in the following order:
- Top surface corners: Angle the camera downward to view the top face. Tap any upward-pointing arrow located on the rim or corners to clear vertical clearance above the cluster.
- Outward edge blocks: Rotate horizontally and look along the borders. Tap any cube whose arrow points perpendicular to the wall into open air.
- Free-standing corners: Remove corner pieces pointing away on the horizontal axes to shrink the cluster's physical footprint.
- Flush side-wall exits: Tap any perimeter block pointing directly away from the side faces.
Removing these perimeter pieces strips away the outer shell and exposes the arrows on the mid-layer cubes beneath.
Step 2: Clear Mid-Layer Interlocking Tracks
After stripping the perimeter, Level 47 exposes opposing arrow tracks in the mid-layer. Blocks in this layer often face each other or sit in direct sequence, meaning a rear block cannot launch until the forward block leaves the board.
| Block Layer | Arrow Vector | Immediate Action | Conflict Trigger |
|---|---|---|---|
| Exterior mid-piece | Outward into open air | Tap immediately | None; path is open |
| Mid-layer anchor | Inward or lateral | Hold | Blocked by adjacent shell piece |
| Sub-surface block | Vertical | Tap after top cap clears | Trapped under upper blocks |
| Core support block | Lateral | Tap after mid-layer clears | Trapped behind mid-layer wall |
To verify each mid-layer runway, rotate the camera so you look directly down the line of flight indicated by the block's arrow:
- If the runway extends into open space with no blocks along the vector, tap to launch it.
- If any corner of an adjacent cube intersects that line, leave it in place and rotate to check the next block.
Step 3: Dismantle the Interlocking Core
Once the mid-layer is removed, Level 47 reduces to a compact core of interlocking blocks arranged in a loop. In this state, several blocks point into the flanks of adjacent pieces.
- Identify the open anchor: Locate the single core block whose forward path points into the empty space created during the mid-layer clear.
- Launch the anchor: Tap this piece to clear it off the board.
- Follow the chain reaction: Identify the block that was pointing directly into the spot just vacated. Tap it immediately, as its runway is now unobstructed.
- Clear the remaining loop: Continue tapping each newly unblocked cube in order until the board is completely empty.
Avoiding Collision Errors
The primary failure point on Level 47 is tapping cubes without checking their full trajectory in profile. Full 3D perspective can make a path appear clear when a distant block actually clips the corner of the flight line.
Always turn the camera to align with the flight trajectory before tapping. Avoid rapid guessing, as tapping blocked pieces obscures your spatial awareness and hides which pathways have genuinely opened.
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Player Comments
99 players commented on this guide.
The tips are practical and easy to follow.
Good guide for CubeAway players. The strategy part was useful.
I tried this today and it worked better than my old setup.
This guide answered the exact question I had.