To clear Level 47 in CubeAway, rotate the 3D puzzle and tap only the exterior blocks whose directional arrows point directly outward into empty space. Clearing these perimeter pieces opens flight paths for the trapped interior blocks, preventing collisions that reset your attempts.

How Movement and Block Collision Work in Level 47

Every cube in CubeAway moves strictly in the straight line indicated by its surface arrow. If another block sits along that trajectory, the tapped cube shudders and snaps back into place without leaving the formation.

Level 47 arranges blocks in an asymmetric, compact cluster where directional vectors cross multiple planes. Outer cubes pointing inward act as walls that trap the center. Touching blocked interior cubes achieves nothing, so you must establish clear runways by eliminating the outermost obstructions first.

Step 1: Peel the Unobstructed Outer Perimeter

Begin by rotating the formation horizontally and vertically to inspect every outward-facing surface. Tap blocks in the following order:

  1. Top surface corners: Angle the camera downward to view the top face. Tap any upward-pointing arrow located on the rim or corners to clear vertical clearance above the cluster.
  2. Outward edge blocks: Rotate horizontally and look along the borders. Tap any cube whose arrow points perpendicular to the wall into open air.
  3. Free-standing corners: Remove corner pieces pointing away on the horizontal axes to shrink the cluster's physical footprint.
  4. Flush side-wall exits: Tap any perimeter block pointing directly away from the side faces.

Removing these perimeter pieces strips away the outer shell and exposes the arrows on the mid-layer cubes beneath.

Step 2: Clear Mid-Layer Interlocking Tracks

After stripping the perimeter, Level 47 exposes opposing arrow tracks in the mid-layer. Blocks in this layer often face each other or sit in direct sequence, meaning a rear block cannot launch until the forward block leaves the board.

Block LayerArrow VectorImmediate ActionConflict Trigger
Exterior mid-pieceOutward into open airTap immediatelyNone; path is open
Mid-layer anchorInward or lateralHoldBlocked by adjacent shell piece
Sub-surface blockVerticalTap after top cap clearsTrapped under upper blocks
Core support blockLateralTap after mid-layer clearsTrapped behind mid-layer wall

To verify each mid-layer runway, rotate the camera so you look directly down the line of flight indicated by the block's arrow:

  • If the runway extends into open space with no blocks along the vector, tap to launch it.
  • If any corner of an adjacent cube intersects that line, leave it in place and rotate to check the next block.

Step 3: Dismantle the Interlocking Core

Once the mid-layer is removed, Level 47 reduces to a compact core of interlocking blocks arranged in a loop. In this state, several blocks point into the flanks of adjacent pieces.

  1. Identify the open anchor: Locate the single core block whose forward path points into the empty space created during the mid-layer clear.
  2. Launch the anchor: Tap this piece to clear it off the board.
  3. Follow the chain reaction: Identify the block that was pointing directly into the spot just vacated. Tap it immediately, as its runway is now unobstructed.
  4. Clear the remaining loop: Continue tapping each newly unblocked cube in order until the board is completely empty.

Avoiding Collision Errors

The primary failure point on Level 47 is tapping cubes without checking their full trajectory in profile. Full 3D perspective can make a path appear clear when a distant block actually clips the corner of the flight line.

Always turn the camera to align with the flight trajectory before tapping. Avoid rapid guessing, as tapping blocked pieces obscures your spatial awareness and hides which pathways have genuinely opened.

CubeAway icon

Free CubeAway Codes

Current active codes and how to redeem them.

View Codes
James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.